Cool Loki .
I was waiting for you ... ^^
I have no poly budget here because i render 2D poses .
For now , it is sufficient if the characters have " souls " .
I have in mind to animate them later , with the fixers also .
I want to render 3d models too , using the same functions than those used for the vessels in the launchpad . Then write my own mesh animation class for avatars .
So have a lowpoly version is always a good idea ...
The class Avatar will exist first in python , then his counterpart in c++ for wrap python .
I am actually writing an helper class to build Menu , MenuPages and their content , in python . It's based on the Base module and Gui module .
My module is called menuBuilder and it will be a part of a sdk for modders .
A menuPage will have simple functions to draw Avatars , like other gui elements .
If you look in my "sprites " folder , you will see changes i prepared for that evolution:
A new folder , " Avatars " is now beside the bases and interface folders :
https://sourceforge.net/p/vegastrikevo/ ... a/sprites/
In the interface folder , there is a new folder , " dressroom " .
It is a room dedicated to character selection and setup .
All that folders are already known by menuBuilder.py , so using it will simplify the work
for the integration of new characters . I will write some instructions later , when the module will be 100 % operational . The version uploaded don't contains the class i'm working on, i have tested it tonight , and the MenuPages class works .
I need to write now the master Menu class that will hold all the menuPages .
And do the same for the computer ( rewrite of computer-lib.py )
A lot of work in perspective , but the results are so cool ...
Let me know when you will have something to show ?
thank you !