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First RPG elements in vegastrike evolved

Posted: Fri Jun 26, 2015 9:31 pm
by ezee
:idea: First RPG elements in vegastrike evolved , preview video :
https://sourceforge.net/p/vegastrikevo/ ... gastrike-/

Re: First RPG elements in vegastrike evolved

Posted: Sat Jun 27, 2015 1:20 am
by loki1950
I could design some characters in makehuman they import quite easily into blender for costuming and animations just have to work a bit on the weighting what's your poly budget as the base mesh can be covered with either low or hi poly proxies so for pre-rendered cut scenes use of the hipoly models would be ok.

Enjoy the Choice :)

Re: First RPG elements in vegastrike evolved

Posted: Sat Jun 27, 2015 2:20 am
by ezee
Cool Loki .
I was waiting for you ... ^^
I have no poly budget here because i render 2D poses .
For now , it is sufficient if the characters have " souls " .
I have in mind to animate them later , with the fixers also .

I want to render 3d models too , using the same functions than those used for the vessels in the launchpad . Then write my own mesh animation class for avatars .
So have a lowpoly version is always a good idea ...

The class Avatar will exist first in python , then his counterpart in c++ for wrap python .
I am actually writing an helper class to build Menu , MenuPages and their content , in python . It's based on the Base module and Gui module .
My module is called menuBuilder and it will be a part of a sdk for modders .
A menuPage will have simple functions to draw Avatars , like other gui elements .

If you look in my "sprites " folder , you will see changes i prepared for that evolution:
A new folder , " Avatars " is now beside the bases and interface folders :
https://sourceforge.net/p/vegastrikevo/ ... a/sprites/

In the interface folder , there is a new folder , " dressroom " .
It is a room dedicated to character selection and setup .

All that folders are already known by menuBuilder.py , so using it will simplify the work
for the integration of new characters . I will write some instructions later , when the module will be 100 % operational . The version uploaded don't contains the class i'm working on, i have tested it tonight , and the MenuPages class works .

I need to write now the master Menu class that will hold all the menuPages .
And do the same for the computer ( rewrite of computer-lib.py )

A lot of work in perspective , but the results are so cool ...
Let me know when you will have something to show ?
thank you !
:wink:

Re: First RPG elements in vegastrike evolved

Posted: Sat Jun 27, 2015 4:55 am
by loki1950
I do have a few WIP shots of Jarek the hauler the first fixer for the mini quest will post a few sceenies tomorrow after I upload them to my photobucket account :oops: My main problem will be clothing the models so that they will animate properly ATM Jarek is in denim overalls and a t-shirt :lol: working on a ship suit for him.

Enjoy the Choice :)

Re: First RPG elements in vegastrike evolved

Posted: Sat Jun 27, 2015 1:38 pm
by ezee
:lol:

An idea for you : Make a female and a male SHAPER , they could be nudes covered by a
black spiderman-like outfit .
I need to have all the species in the dressroom , and the shapers will be attractive by their... sensual attributes .
No ?
:lol:

Re: First RPG elements in vegastrike evolved

Posted: Sat Jun 27, 2015 6:04 pm
by ezee
Update : Code demonstration for modders + video showing the result :
https://sourceforge.net/p/vegastrikevo/ ... gastrike-/

Re: First RPG elements in vegastrike evolved

Posted: Sun Jun 28, 2015 5:38 am
by loki1950
ezee wrote::lol:

An idea for you : Make a female and a male SHAPER , they could be nudes covered by a
black spiderman-like outfit .
I need to have all the species in the dressroom , and the shapers will be attractive by their... sensual attributes .
No ?
:lol:
:lol: :lol: :lol: thought of that about an hour after I posted my comment even have a model in mind for the male a freind.

Enjoy the Choice:)

Re: First RPG elements in vegastrike evolved

Posted: Mon Jun 29, 2015 3:11 pm
by ezee
:idea: I just created an Avatar class .
It is designed to add itself in a pre-existing page .
Very easy to use , see the commit for details :
https://sourceforge.net/p/vegastrikevo/svn/13711/