Wow, that slave-sheild looks awesome.
What kind of a rig are you running on though? those textures look uber-compressed/
Star Control Mod: Vega Control, The Ur-Quan Masters
Moderators: Omega, tillias, Mod Contributor
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SC2/UQM flagship configuration at beginning of the game (wings3d screenshot; haven't figured out subunits adequately enough to put this ship in vegastrike yet; each ship module & the ship skeleton is a unit unto itself):
Last edited by Culture20 on Fri Aug 19, 2005 2:17 am, edited 1 time in total.
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To be frank, I'm not certain I know what you mean by "total conversion" mod.
My original intent was to use the released SC2/UQM code to create a hyperspace starmap, and attempt to make SC2 in 3D.
My first step will be making the Sol System, as complete as possible from SC2's start-point.
Unfortunately, my _real_ first step is to find some more free time, an internet connection, and a better computer. And then I have to start relearning the bxmf conversion method.
My original intent was to use the released SC2/UQM code to create a hyperspace starmap, and attempt to make SC2 in 3D.
My first step will be making the Sol System, as complete as possible from SC2's start-point.
Unfortunately, my _real_ first step is to find some more free time, an internet connection, and a better computer. And then I have to start relearning the bxmf conversion method.
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I've heard people refer to mods which touch on nearly every aspect of the game as "total conversion"- new models, maps, textures, interface, gameplay, the works. The textbook example of a total conversion mod is Counter-strike. Of course, making mods for half-life is different from modding software such as Vegastrike, so I might be propogating a term which doesn't exactly apply.
Anyway, good luck getting your computer troubles worked out. If there's anything I can do to help (apart from buying you a new one ), please let me know.
Anyway, good luck getting your computer troubles worked out. If there's anything I can do to help (apart from buying you a new one ), please let me know.
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