Texturing?
Moderators: Omega, tillias, Mod Contributor
-
- Insys Pilot
- Posts: 2
- Joined: Thu Jan 22, 2004 7:59 pm
Texturing?
Ok, newbie question here. I got my model made (First model ever with Wings3D)... Now how do I texture it? Wings3D seems alltogether worthless for that (I've tried reading the manual for Wings 3D... it's worthless on that subject.)
-
- Elite
- Posts: 1465
- Joined: Thu Jan 02, 2003 12:01 pm
- Location: Seattle, WA
- Contact:
Your best bet is to grab an older version of Wings3d... perhaps 0.98.10 (or something... I don't clearly recall), because that was around the time that the texturing features of Wings3d weren't broken.
here's some info from the wiki http://vegastrike.sourceforge.net/phpwi ... ureInWings
here's some info from the wiki http://vegastrike.sourceforge.net/phpwi ... ureInWings
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
Wow, it may be the first model in wings, but it isn't the first one ever for
sure.
Looking great
What is the polycount?
At first here a few links to wings-texturing:
http://pub161.ezboard.com/fnendowingsmi ... =253.topic
http://vegastrike.sourceforge.net/phpwi ... ureInWings
http://vegastrike.sourceforge.net/phpwi ... extureMaps
http://www.geocities.com/n2geoff/wings3d/uv01.html
http://pub161.ezboard.com/fnendowingsmi ... =694.topic
Be sure to check out the rest of the wings FAQ and Manual forum.
Second is: you don't _need_ to use wings, just use a file format wings can read
(3ds,obj,...) this will (hopefully) work as smooth as modelling it in wings
itself
3.
I may add that the current 3d-unwrapper (AutoUV) in wings is not fully functional
because of a redesign. So you may want to use a previous version of wings to do
it (like peteyG mentioned above)......Yeah i know..... WTF......but as i said, it is a REdesign, so
funcionality will return (hopefully soon).
At first wings was made for modelling purpose only. AutoUV was just a gimmick.
After the rewrite it wwill/should be more powerfull.
4.
if you want to make texturing in wings easier try to split your model up into
several parts
e.g: select a line, hit 'l' to select a edgeloop and say RMB
loopcut... this will seperate your model into two (or more of more edgeloops are
selected) parts. be sure the edgeloop is a closed one (ring).
Of course you can select your own connected lines too.
HTH for the beginning
Pontiac
sure.
Looking great
What is the polycount?
At first here a few links to wings-texturing:
http://pub161.ezboard.com/fnendowingsmi ... =253.topic
http://vegastrike.sourceforge.net/phpwi ... ureInWings
http://vegastrike.sourceforge.net/phpwi ... extureMaps
http://www.geocities.com/n2geoff/wings3d/uv01.html
http://pub161.ezboard.com/fnendowingsmi ... =694.topic
Be sure to check out the rest of the wings FAQ and Manual forum.
Second is: you don't _need_ to use wings, just use a file format wings can read
(3ds,obj,...) this will (hopefully) work as smooth as modelling it in wings
itself
3.
I may add that the current 3d-unwrapper (AutoUV) in wings is not fully functional
because of a redesign. So you may want to use a previous version of wings to do
it (like peteyG mentioned above)......Yeah i know..... WTF......but as i said, it is a REdesign, so
funcionality will return (hopefully soon).
At first wings was made for modelling purpose only. AutoUV was just a gimmick.
After the rewrite it wwill/should be more powerfull.
4.
if you want to make texturing in wings easier try to split your model up into
several parts
e.g: select a line, hit 'l' to select a edgeloop and say RMB
loopcut... this will seperate your model into two (or more of more edgeloops are
selected) parts. be sure the edgeloop is a closed one (ring).
Of course you can select your own connected lines too.
HTH for the beginning
Pontiac
-
- Insys Pilot
- Posts: 2
- Joined: Thu Jan 22, 2004 7:59 pm
3446 faces right now.
I kinda screwed up making it, though... The whole main hull is one object. The only seperate objects are the engines, the magnetic clamps, the cargo crates, and the rear reactor assembly. Texturing it is going to be a royal pain.
It's not my first model ever, but it is my first ever spaceship model. Actually it's one of my better models, in my opinion, if I hadn't messed up making it.
I kinda screwed up making it, though... The whole main hull is one object. The only seperate objects are the engines, the magnetic clamps, the cargo crates, and the rear reactor assembly. Texturing it is going to be a royal pain.
It's not my first model ever, but it is my first ever spaceship model. Actually it's one of my better models, in my opinion, if I hadn't messed up making it.
-
- Explorer
- Posts: 14
- Joined: Tue Oct 14, 2003 8:26 pm
That's nice to know, here I thought my computer was just hopelessly obsolete. I tried everything in the documentation and nothing worked, I had 0.98.17. Now I'm using 0.98.09, and so far it's working okay, haven't tackled texturing with it yet. I've only had texturing success with one program and it doesn't seem to support many formats other than its native one -- maybe I should look at the latest version of that?peteyg wrote:Your best bet is to grab an older version of Wings3d... perhaps 0.98.10 (or something... I don't clearly recall), because that was around the time that the texturing features of Wings3d weren't broken.
~sj
Only people who have no life spend more than a minute thinking up signatures... and when I'm done I'll put it here.
-
- Daredevil Venturer
- Posts: 583
- Joined: Sun Feb 16, 2003 12:58 am
- Location: West Coast of USA
- Contact:
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
-
- Merchant
- Posts: 43
- Joined: Tue Mar 16, 2004 7:31 pm
what the .xmesh format really needs real badly is the ability to have multiple textures for a single mesh. the textures could be 256x256 or 128x128 and have them tiled on a single face per mesh..
or we could have an entire texture covering a single face if it has 4 sides, or 2 triangles selected. thats what I would like to see the most.
it would save a hell of a lot of time.
or we could have an entire texture covering a single face if it has 4 sides, or 2 triangles selected. thats what I would like to see the most.
it would save a hell of a lot of time.
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
-
- Site Administrator
- Posts: 1089
- Joined: Thu Jan 02, 2003 10:07 am
- Contact:
<cough> OBJ <cough>
I know you believe you understand what you think I said.
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
But I am not sure you realize that what you heard is not what I meant.
Wing Commander Universe Forum | Wiki
Wing Commander: The Wasteland Incident
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
Another topic about the AutoUV feature in Wings3D:
http://pub161.ezboard.com/fnendowingsmi ... =242.topic
Pontiac
http://pub161.ezboard.com/fnendowingsmi ... =242.topic
Pontiac