Hi all,
I switched here from the Privateer Gemini Gold forum, so I don't know the origibnal VS. Sorry for that.
I only would like to know, if it's possible to make AI planes use their tractor beams to collect some dropped cargo from time to time... this would be a nice feature in PGG. Maybe it is already implemented in VS... If so, could you please tell how it is activated/what files control it?
Best regards,
Andy
AI using tractor beam?
Moderators: Omega, tillias, Mod Contributor
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- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: AI using tractor beam?
Hi back
As I mentioned out there no, it's not.
It wouldn't be overly hard. First, support for distinguishing which weapon kinds to fire (missiles, guns, tractor beams) ought to be added to FireAt (an AI class).
Then, AggressiveAI, another class, has to parse an xml parameter telling it which kind of weapons to fire, and an xml script tailored for cargo-container-vs-scavenger action added to VegaEvents.csv.
Not overly hard.
So... add this to the feature request tracker?
As I mentioned out there no, it's not.
It wouldn't be overly hard. First, support for distinguishing which weapon kinds to fire (missiles, guns, tractor beams) ought to be added to FireAt (an AI class).
Then, AggressiveAI, another class, has to parse an xml parameter telling it which kind of weapons to fire, and an xml script tailored for cargo-container-vs-scavenger action added to VegaEvents.csv.
Not overly hard.
So... add this to the feature request tracker?
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- Merchant
- Posts: 32
- Joined: Tue Dec 04, 2012 7:52 pm
Re: AI using tractor beam?
that would be nice. I think it would add some more immerson to both games. Maybe the AI shouldn't try to select all the stuff hoovering around, so the function should randomly be called... ...just my ideas...klauss wrote:So... add this to the feature request tracker?