AI using tractor beam?

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Andy
Merchant
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Posts: 32
Joined: Tue Dec 04, 2012 7:52 pm

AI using tractor beam?

Post by Andy »

Hi all,

I switched here from the Privateer Gemini Gold forum, so I don't know the origibnal VS. Sorry for that.
I only would like to know, if it's possible to make AI planes use their tractor beams to collect some dropped cargo from time to time... this would be a nice feature in PGG. Maybe it is already implemented in VS... If so, could you please tell how it is activated/what files control it?
Best regards,
Andy
klauss
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Joined: Mon Apr 18, 2005 2:40 pm
Location: LS87, Buenos Aires, República Argentina

Re: AI using tractor beam?

Post by klauss »

Hi back :)

As I mentioned out there :) no, it's not.

It wouldn't be overly hard. First, support for distinguishing which weapon kinds to fire (missiles, guns, tractor beams) ought to be added to FireAt (an AI class).

Then, AggressiveAI, another class, has to parse an xml parameter telling it which kind of weapons to fire, and an xml script tailored for cargo-container-vs-scavenger action added to VegaEvents.csv.

Not overly hard.

;)

So... add this to the feature request tracker?
Oíd mortales, el grito sagrado...
Call me "Menes, lord of Cats"
Wing Commander Universe
Andy
Merchant
Merchant
Posts: 32
Joined: Tue Dec 04, 2012 7:52 pm

Re: AI using tractor beam?

Post by Andy »

klauss wrote:So... add this to the feature request tracker?
that would be nice. I think it would add some more immerson to both games. Maybe the AI shouldn't try to select all the stuff hoovering around, so the function should randomly be called... ...just my ideas... ;)
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