Missile Appearance File
Posted: Mon May 31, 2010 6:44 am
While modifying weapons.xml, I noticed that missiles have a specific appearance file. As I was making my own new missile, I decided to make a new appearance file at all. However, when I use my added appearance file, hit detection doesn't work for some reason, and missiles don't hit anything (even at almost point blank range)! This is very frustrating!
Can anyone help? Please!
Thanks.
Here is my appearance file line in units.csv
klauss: edited to put the CSV entry in a code box, to avoid screwing up the page.
Can anyone help? Please!
Thanks.
Here is my appearance file line in units.csv
Code: Select all
"antimiss","./weapons/torpedo","FS_Antimatter_Missile",,"FIXME","HEAVYMISSILE","WRITEME","missile-hud.spr",2.4,,,,,"{heatseek.bfxm;;}",,,,,,,2.5,2.5,0.21,5,50,50,50,50,5,5,5,5,,,,,,,,,,,,100,10,FALSE,,,,,
1,4,870.45,877.47,870.45,30,30,30,2000,1500,500,200,200,200,200,1600,1600,TRUE,TRUE,
300000000,5,180,10,,,,,,,,0,0,0,"1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1",
"1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1",1,1,1,1,1,1,1,1,0,0,,,,,,";;;;;;","{supernova.bmp.bfxm;0;0;-2.30000023841858;.8;;;;;}",,,,,,"antiexpl.ani",,,,,,,,,