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where to add a fixer

PostPosted: Thu Nov 06, 2008 3:18 am
by philhelm
Ok, so I have read some information about adding fixers, namely


however, it is not clear to me after reading this where I would put my code. I get that I need to use the node/conversation classes and that i need to write python code to do it.. and that queueFixer() adds the fixer to the game.. but:

do i create a new python script and if so where do i put it? do i add to an existing one? which one? where do i put the changes?

what i really want to do is, when the user goes into the bar in the intro quest, for my new fixer to be sitting there. which leads to another question: where would i put the fixer image, and how/where does it get loaded?


Re: where to add a fixer

PostPosted: Sat Nov 08, 2008 8:32 pm
by chuck_starchaser
The code for the fixers is in the mission python files in the modules folder, IIRC.
There isn't a separate code file for fixers, since all they do is talk; it's just part of the mission.