where to add a fixer
Posted: Thu Nov 06, 2008 3:18 am
Ok, so I have read some information about adding fixers, namely
C:/VegaStrike/win32/data/documentation/fixers_howto.html
however, it is not clear to me after reading this where I would put my code. I get that I need to use the node/conversation classes and that i need to write python code to do it.. and that queueFixer() adds the fixer to the game.. but:
do i create a new python script and if so where do i put it? do i add to an existing one? which one? where do i put the changes?
what i really want to do is, when the user goes into the bar in the intro quest, for my new fixer to be sitting there. which leads to another question: where would i put the fixer image, and how/where does it get loaded?
Thanks
Phil
C:/VegaStrike/win32/data/documentation/fixers_howto.html
however, it is not clear to me after reading this where I would put my code. I get that I need to use the node/conversation classes and that i need to write python code to do it.. and that queueFixer() adds the fixer to the game.. but:
do i create a new python script and if so where do i put it? do i add to an existing one? which one? where do i put the changes?
what i really want to do is, when the user goes into the bar in the intro quest, for my new fixer to be sitting there. which leads to another question: where would i put the fixer image, and how/where does it get loaded?
Thanks
Phil