Ok, so I have read some information about adding fixers, namely
C:/VegaStrike/win32/data/documentation/fixers_howto.html
however, it is not clear to me after reading this where I would put my code. I get that I need to use the node/conversation classes and that i need to write python code to do it.. and that queueFixer() adds the fixer to the game.. but:
do i create a new python script and if so where do i put it? do i add to an existing one? which one? where do i put the changes?
what i really want to do is, when the user goes into the bar in the intro quest, for my new fixer to be sitting there. which leads to another question: where would i put the fixer image, and how/where does it get loaded?
Thanks
Phil
where to add a fixer
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Re: where to add a fixer
The code for the fixers is in the mission python files in the modules folder, IIRC.
There isn't a separate code file for fixers, since all they do is talk; it's just part of the mission.
There isn't a separate code file for fixers, since all they do is talk; it's just part of the mission.
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