Vega-Tech (Battle-Tech/Space MP-Only Mod)
Posted: Sun May 18, 2008 6:40 pm
This is basicly an idear about a likewise application of the VS-Engine
Since the BT-Universe, doesnt decribe any privateer-style spacetravel/combat/action the mod is desired as faction/team-based multiplayer-mod only and is primary intended for the use in planetrary leagues like mbo, nbt or iswars aside Mechwarrior or other upcomming projects that seves as engine for groundbased combat.
vs is so far the best looking project around to archive this goal with
The mod should allow of playing/fighting out a preseted situation in a single System, thats loaded on the server. Content will be as close as possible to the Battletech Universe, each Team should be able to 'pulchase' the for them aviable units (must be server sided stuff) before the angagement starts:
Im not shure if evrything what is needed/desired is already possible, among the above described things there r some others that are highly desired:
-heatbuildup instead of energydrain, and some dicing for consequences if u pusch it to far (shudown, amunitionexplosion, pilot-blackout, engine-failure, reactorbreach)
-destroyable sections on ships/stations that can hold equipment what is lost once the section get destroyed
-multible gunnerpositions on ships, stations
-docking points for fighters, smallcrafts and Dropshis(need to be real docks, where the ship is visible/destroyable and operational, but fixed to the dockpioints of the larger ship/station)
its just an idear atm, but it would be nice to have a game thas truly capable of simulating whats needed for an universe so well outlined.
Since the BT-Universe, doesnt decribe any privateer-style spacetravel/combat/action the mod is desired as faction/team-based multiplayer-mod only and is primary intended for the use in planetrary leagues like mbo, nbt or iswars aside Mechwarrior or other upcomming projects that seves as engine for groundbased combat.
vs is so far the best looking project around to archive this goal with
The mod should allow of playing/fighting out a preseted situation in a single System, thats loaded on the server. Content will be as close as possible to the Battletech Universe, each Team should be able to 'pulchase' the for them aviable units (must be server sided stuff) before the angagement starts:
Im not shure if evrything what is needed/desired is already possible, among the above described things there r some others that are highly desired:
-heatbuildup instead of energydrain, and some dicing for consequences if u pusch it to far (shudown, amunitionexplosion, pilot-blackout, engine-failure, reactorbreach)
-destroyable sections on ships/stations that can hold equipment what is lost once the section get destroyed
-multible gunnerpositions on ships, stations
-docking points for fighters, smallcrafts and Dropshis(need to be real docks, where the ship is visible/destroyable and operational, but fixed to the dockpioints of the larger ship/station)
its just an idear atm, but it would be nice to have a game thas truly capable of simulating whats needed for an universe so well outlined.