New Windows build (64bit)

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drifter
Explorer
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Posts: 10
Joined: Sun Oct 19, 2014 12:58 am

New Windows build (64bit)

Post by drifter »

Hi

I've been fooling around with vegastrike a bit and thought I'd share the results. Because, why not?

It is a mingw64/gcc4.9 64bit build. I had to patch up py27_modules.7z, add lib-dynload contents (_collections, math etc), to fix the infamous "no rooms" bug. I also had to hack the code a bit to fix some 64bit related bugs, there are quite a few ptr to long (which is 32bit on Windows) casts.

Of course, ymmv, no guarantees, it might eat your cat, etc 8)

Download (binaries without data): https://www.sendspace.com/file/r46ltm


PS:
I see a lot of this in the logs:
+++ D/ship_upgrades.py:171 Python Upgrade Error: finding upgrades/Ammunition using upgrades/Ammunition instead
+++ D/ship_upgrades.py:174 Python Upgrade Error: category upgrades/Ammunition -- getting random instead
Debug build:
...
Unit file Mule.stock not found
+++ D/ship_upgrades.py:171 Python Upgrade Error: finding upgrades/Ammunition using upgrades/Ammunition instead
+++ D/ship_upgrades.py:174 Python Upgrade Error: category upgrades/Ammunition -- getting random instead
...
Unit file Koala not found
Unit file Koala not found
loki1950
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Re: New Windows build (64bit)

Post by loki1950 »

Welcome aboard drifter that upgrade error has been around forever it seems the upgrade system is kinda of a complicated hack that nobody currently with the project understands :oops: so feel free to code your own.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
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