Re: WinXP: Music not playing; stderror has plenty of output.
Posted: Fri Nov 01, 2013 1:52 am
they were never needed before. Don't know what changed in the code that would require all these new files.
Open Source 3D Space Flight Sim: Trade, Fight, Explore
https://forums.vega-strike.org/
Well, what files what I need?pheonixstorm wrote:No, these are python specific files. I haven't been feeling well lately so haven't really looked for the additional files. You can grab a zipped up copy of python 2.7 and pick out the files you need though. Would be quicker than waiting for me at this point.
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ImportError: No modeule named...
Sorry, I thought they were VS-specific files (as opposed to something I could get on, say, python.org). I'll try them out now.pheonixstorm wrote:As I said before they were not included in the python27 file in SVN since they were never needed before now. You should have grabbed a zip python file from python.org to get them
Anyway, here are the two files.
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USING HOMEDIR : F:\Documents and Settings\Administrator\My Documents/.vegastrike As the home directory
GOT SUBDIR ARG =
Found data in D:\VSWin32\bin/../data
Using D:\VSWin32\data as data directory
CONFIGFILE - No config found in home : F:\Documents and Settings\Administrator\My Documents/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\VSWin32\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
running import sys
print(sys.path)
sys.path = ["",r"D:\VSWin32\data\modules\builtin",r"D:\VSWin32\data\modules\quests",r"D:\VSWin32\data\modules\missions",r"D:\VSWin32\data\modules\ai",r"D:\VSWin32\data\modules",r"D:\VSWin32\data\bases"] + sys.path
testing VS randomrunning import sys
print(sys.path)
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Traceback (most recent call last):
File "main_menunightprivateer.py", line 4, in <module>
File "D:\VSWin32\data\modules\GUI.py", line 321, in <module>
import collections
File "C:\Python27\lib\collections.py", line 4, in <module>
File "C:\Python27\lib\_abcoll.py", line 11, in <module>
ImportError: No module named abc
ERROR: there are no rooms in basefile "main_menunight.py" ...
Traceback (most recent call last):
File "<string>", line 8, in <module>
File "D:\VSWin32\data\modules\missions\privateer.py", line 1, in <module>
from trading import trading
File "D:\VSWin32\data\modules\trading.py", line 4, in <module>
import debug
File "D:\VSWin32\data\modules\debug.py", line 1, in <module>
import traceback
File "E:\Games\Vegastrike52\modules\builtin\traceback.py", line 3, in <module>
File "E:\Games\Vegastrike52\modules\builtin\linecache.py", line 9, in <module>
File "E:\Games\Vegastrike52\modules\builtin\os.py", line 398, in <module>
File "E:\Games\Vegastrike52\modules\builtin\UserDict.py", line 83, in <module>
File "C:\Python27\lib\_abcoll.py", line 11, in <module>
ImportError: No module named abc
Shutting down renderer...
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USING HOMEDIR : F:\Documents and Settings\Administrator\My Documents/.vegastrike As the home directory
GOT SUBDIR ARG =
Found data in D:\VSWin32\bin/../data
Using D:\VSWin32\data as data directory
CONFIGFILE - No config found in home : F:\Documents and Settings\Administrator\My Documents/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : D:\VSWin32\data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
running import sys
print(sys.path)
sys.path = ["",r"D:\VSWin32\data\modules\builtin",r"D:\VSWin32\data\modules\quests",r"D:\VSWin32\data\modules\missions",r"D:\VSWin32\data\modules\ai",r"D:\VSWin32\data\modules",r"D:\VSWin32\data\bases"] + sys.path
testing VS randomrunning import sys
print(sys.path)
Initializing renderer...
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Traceback (most recent call last):
File "main_menunightprivateer.py", line 4, in <module>
File "D:\VSWin32\data\modules\GUI.py", line 321, in <module>
import collections
File "C:\Python27\lib\collections.py", line 4, in <module>
ImportError: No module named _abcoll
ERROR: there are no rooms in basefile "main_menunight.py" ...
Traceback (most recent call last):
File "<string>", line 8, in <module>
File "D:\VSWin32\data\modules\missions\privateer.py", line 1, in <module>
from trading import trading
File "D:\VSWin32\data\modules\trading.py", line 4, in <module>
import debug
File "D:\VSWin32\data\modules\debug.py", line 1, in <module>
import traceback
File "E:\Games\Vegastrike52\modules\builtin\traceback.py", line 3, in <module>
File "E:\Games\Vegastrike52\modules\builtin\linecache.py", line 9, in <module>
File "E:\Games\Vegastrike52\modules\builtin\os.py", line 63, in <module>
File "E:\Games\Vegastrike52\modules\builtin\ntpath.py", line 12, in <module>
ImportError: No module named warnings
Shutting down renderer...
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/usr/lib64/python2.7/UserDict.pyc
/usr/lib64/python2.7/__future__.pyc
/usr/lib64/python2.7/_abcoll.pyc
/usr/lib64/python2.7/abc.pyc
/usr/lib64/python2.7/bisect.pyc
/usr/lib64/python2.7/code.pyc
/usr/lib64/python2.7/codecs.pyc
/usr/lib64/python2.7/codeop.pyc
/usr/lib64/python2.7/collections.pyc
/usr/lib64/python2.7/copy_reg.pyc
/usr/lib64/python2.7/encodings/__init__.pyc
/usr/lib64/python2.7/encodings/aliases.pyc
/usr/lib64/python2.7/encodings/utf_8.pyc
/usr/lib64/python2.7/functools.pyc
/usr/lib64/python2.7/genericpath.pyc
/usr/lib64/python2.7/heapq.pyc
/usr/lib64/python2.7/keyword.pyc
/usr/lib64/python2.7/lib-dynload/_bisect.so
/usr/lib64/python2.7/lib-dynload/_collections.so
/usr/lib64/python2.7/lib-dynload/_functools.so
/usr/lib64/python2.7/lib-dynload/_heapq.so
/usr/lib64/python2.7/lib-dynload/itertools.so
/usr/lib64/python2.7/lib-dynload/math.so
/usr/lib64/python2.7/lib-dynload/operator.so
/usr/lib64/python2.7/lib-dynload/strop.so
/usr/lib64/python2.7/linecache.pyc
/usr/lib64/python2.7/os.pyc
/usr/lib64/python2.7/posixpath.pyc
/usr/lib64/python2.7/posixpath.pyc
/usr/lib64/python2.7/re.pyc
/usr/lib64/python2.7/sre_compile.pyc
/usr/lib64/python2.7/sre_constants.pyc
/usr/lib64/python2.7/sre_parse.pyc
/usr/lib64/python2.7/stat.pyc
/usr/lib64/python2.7/string.pyc
/usr/lib64/python2.7/traceback.pyc
/usr/lib64/python2.7/types.pyc
/usr/lib64/python2.7/warnings.pyc
I'm going to guess all of those are generic Python modules? If it is, I'll just go get them.klauss wrote:Ok, here's the list.
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/usr/lib64/python2.7/UserDict.pyc /usr/lib64/python2.7/__future__.pyc /usr/lib64/python2.7/_abcoll.pyc /usr/lib64/python2.7/abc.pyc /usr/lib64/python2.7/bisect.pyc /usr/lib64/python2.7/code.pyc /usr/lib64/python2.7/codecs.pyc /usr/lib64/python2.7/codeop.pyc /usr/lib64/python2.7/collections.pyc /usr/lib64/python2.7/copy_reg.pyc /usr/lib64/python2.7/encodings/__init__.pyc /usr/lib64/python2.7/encodings/aliases.pyc /usr/lib64/python2.7/encodings/utf_8.pyc /usr/lib64/python2.7/functools.pyc /usr/lib64/python2.7/genericpath.pyc /usr/lib64/python2.7/heapq.pyc /usr/lib64/python2.7/keyword.pyc /usr/lib64/python2.7/lib-dynload/_bisect.so /usr/lib64/python2.7/lib-dynload/_collections.so /usr/lib64/python2.7/lib-dynload/_functools.so /usr/lib64/python2.7/lib-dynload/_heapq.so /usr/lib64/python2.7/lib-dynload/itertools.so /usr/lib64/python2.7/lib-dynload/math.so /usr/lib64/python2.7/lib-dynload/operator.so /usr/lib64/python2.7/lib-dynload/strop.so /usr/lib64/python2.7/linecache.pyc /usr/lib64/python2.7/os.pyc /usr/lib64/python2.7/posixpath.pyc /usr/lib64/python2.7/posixpath.pyc /usr/lib64/python2.7/re.pyc /usr/lib64/python2.7/sre_compile.pyc /usr/lib64/python2.7/sre_constants.pyc /usr/lib64/python2.7/sre_parse.pyc /usr/lib64/python2.7/stat.pyc /usr/lib64/python2.7/string.pyc /usr/lib64/python2.7/traceback.pyc /usr/lib64/python2.7/types.pyc /usr/lib64/python2.7/warnings.pyc
That's weird.Maxaxle wrote: -I can't hear my weapons firing.
That too, but I'll have to defer to the windows gurus here. It might be an issue with how python's dll is built for windows.Maxaxle wrote: -Despite my F:\ drive being the one with Windows on it, I had to install Python 2.7 to the C:\ drive.
I do see that as well. Some bug with the shader technique. I'll eventually fix it (before the next release hopefully)Maxaxle wrote: -Just before launching, I noticed that my Llama's shields were visible. Weird.