High resolution is just ugly! (content development?)
Posted: Fri Sep 13, 2013 2:17 am
Hello all.
I know it's a bit malapropos for a first post to be a complaint, and for that I apologize. I also don't know where such threads go, so I will put it under user help.
I'll attach a screenshot, for the sake of it, but I'm guessing this is not a new issue.
2560x1600, 4.2M PNG
OK. So, question: Do none of the devs have high res screens? 2560x1600 is just vacant and boring, and in some cases, there are single-pixel lines that will break up, depending on your OpenGL settings and your gpu. I took it down to 1920x1080 and it's slightly better, but still fairly useless. The threat indicators, the off-screen target arrows, and the radar, all this stuff is so minuscule it's practically invisible. Compounded by the heavily aliased scaling of the background "system" cube maps. Also, is there any easy way to control the opacity of the cockpit screens, mostly the radar? Those backgrounds wash out everything. Is it a preference? I searched on http://vegastrike.sourceforge.net/wiki/ ... :Variables but it doesn't list anything, although I did test text_background_alpha and it works, but of course only for text. Can someone point me to where in the code I'd look for the radar opacity? I'd also love it to be a single variable to increase the line widths of most indicators on the hud, but I'm guessing that will take more effort.
I know the game is made to support as much hardware as possible, but it seems kind of backwards to cater to the low end and not the high end. Granted not everyone has high-end GPUs with 4 Gigs of VRAM that pull hundreds of watts feeding into 2560x1600 monitors, but we're talking about systems that are specifically built by - you guessed it - gamers. And in my world, no one has less than a 1920x1080 screen (unless perhaps it's a laptop) and a modern sandy/ivy dual/quad core with 4+ gigs RAM.
I found in some of the older posts, that supposedly there are high res backgrounds and cube maps on the SVN server, and I just download those and then bump the <var name="max_texture_dimension" value="65536"/> and <var name="max_cubemap_size" value="65536"/> values to something higher, maybe 1048576? (Would 16x be enough?)
I was really hoping someone(s) had already gone though all this before, and I could find a download ready-to-go, a vegastrike-highres-texture-pack.tar.bz2 or something. Sadly I cannot find such things.
Any help greatly appreciated!
I know it's a bit malapropos for a first post to be a complaint, and for that I apologize. I also don't know where such threads go, so I will put it under user help.
I'll attach a screenshot, for the sake of it, but I'm guessing this is not a new issue.
2560x1600, 4.2M PNG
OK. So, question: Do none of the devs have high res screens? 2560x1600 is just vacant and boring, and in some cases, there are single-pixel lines that will break up, depending on your OpenGL settings and your gpu. I took it down to 1920x1080 and it's slightly better, but still fairly useless. The threat indicators, the off-screen target arrows, and the radar, all this stuff is so minuscule it's practically invisible. Compounded by the heavily aliased scaling of the background "system" cube maps. Also, is there any easy way to control the opacity of the cockpit screens, mostly the radar? Those backgrounds wash out everything. Is it a preference? I searched on http://vegastrike.sourceforge.net/wiki/ ... :Variables but it doesn't list anything, although I did test text_background_alpha and it works, but of course only for text. Can someone point me to where in the code I'd look for the radar opacity? I'd also love it to be a single variable to increase the line widths of most indicators on the hud, but I'm guessing that will take more effort.
I know the game is made to support as much hardware as possible, but it seems kind of backwards to cater to the low end and not the high end. Granted not everyone has high-end GPUs with 4 Gigs of VRAM that pull hundreds of watts feeding into 2560x1600 monitors, but we're talking about systems that are specifically built by - you guessed it - gamers. And in my world, no one has less than a 1920x1080 screen (unless perhaps it's a laptop) and a modern sandy/ivy dual/quad core with 4+ gigs RAM.
I found in some of the older posts, that supposedly there are high res backgrounds and cube maps on the SVN server, and I just download those and then bump the <var name="max_texture_dimension" value="65536"/> and <var name="max_cubemap_size" value="65536"/> values to something higher, maybe 1048576? (Would 16x be enough?)
I was really hoping someone(s) had already gone though all this before, and I could find a download ready-to-go, a vegastrike-highres-texture-pack.tar.bz2 or something. Sadly I cannot find such things.
Any help greatly appreciated!