No Music No Voice Linux Mint 15 64 bit
Posted: Fri Jul 05, 2013 9:20 pm
I am running Linux Mint 15 64 bit. I have the IA 32 libs installed. I have went thru all the post i could find here. Installed all the required libs, devs, devel, etc. Made sure pretty much every allowable verion of py is installed. Every sound extra related to to py or ogg or m3u or mkv, lol. I've had this game running in the past on many different version of Linus by various builders. I have ALWAYS has sound problems with ALL the 64 bit installs. This has persisted over several different systems with completely different equipment. Well I have been trying for several days now to get this to work. I have the sound of shooting my guns. But Oswald is silent and no music either. The graphics look great and everything appears to work graphics wise fine. I won't know completely till I am able to get music/voice working. I got the install from get-deb and it installed the sound/music/voice and all the rest of the extras as well. The install appeared to go fine with no error messages. I've checked the files in usr/share/games/vegastrike and they appear to be correct. And I checked the .vegastrke in the home folder and it looks ok to me. Need some help here guys, I'd like to play the game but really want the music and voice since they add so much atmosphere to the game. Thank!
I started the game just now with the console and here is the output. I let the game start, then launched to space. let Oswald start talking then exited the game.
danny@deepthought3linux ~ $ vegastrike
Registering codec ogg.
In path /usr/games
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /usr/share/games/vegastrike
Using /usr/share/games/vegastrike as data directory
Using .vegastrike as the home directory
Found MODDIR = /usr/share/games/vegastrike/mods
USING HOMEDIR : /home/danny/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/danny/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /usr/share/games/vegastrike
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /usr/share/games/vegastrike/units/units.csv
running import sys
print sys.path
sys.path = [r"/usr/share/games/vegastrike/modules/builtin",r"/usr/share/games/vegastrike/modules/quests",r"/usr/share/games/vegastrike/modules/missions",r"/usr/share/games/vegastrike/modules/ai",r"/usr/share/games/vegastrike/modules",r"/usr/share/games/vegastrike/bases"] + sys.path
['/usr/lib/python2.7/', '/usr/lib/python2.7/plat-x86_64-linux-gnu', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/usr/share/games/vegastrike/modules/builtin', '/usr/share/games/vegastrike/modules/quests', '/usr/share/games/vegastrike/modules/missions', '/usr/share/games/vegastrike/modules/ai', '/usr/share/games/vegastrike/modules', '/usr/share/games/vegastrike/bases', '/usr/lib/python2.7/', '/usr/lib/python2.7/plat-x86_64-linux-gnu', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
axes: 3 buttons: 15 hats: 0
axes: 3 buttons: 15 hats: 0
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Compiling python module modules/dj.py
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
No such special key: keypad-enter
No such special key: keypad-minus
No such special key: keypad-plus
No such special key: keypad-divide
No such special key: keypad-multiply
No such special key: keypad-8
No such special key: keypad-2
No such special key: keypad-5
No such special key: keypad-4
No such special key: keypad-6
No such special key: pause
No such special key: keypad-3
No such special key: keypad-9
No such special key: keypad-7
No such special key: keypad-1
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
initin
Found ship named : Llama.begin
Faction not found assigning default one: privateer
Error: Cannot Open Unit Llama.begin from save file New_Game.
Creating planet JumpTo17-ar with texture jump.texture and technique - unitlevel <= 2
Creating planet Cephid_17 A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Atlantis with texture planets/ocean.texture|planets/ocean_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
WARNING: 0:20: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:21: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:119: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:138: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:141: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:149: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:150: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:160: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We
WARNING: 0:18: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:19: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:20: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:45: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
WARNING: 0:103: deprecated130(#55) "textureCubeLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
WARNING: 0:133: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:134: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:145: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:146: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:154: deprecated130(#55) "texture2D" is deprecated since GLSL
Compilation of technique earth successful
Creating planet Phillies with texture planets/rock.texture and technique - unitlevel > 2
Creating planet JumpToEnyo with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToCardell with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToOldziey with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToEverett with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToStirling with texture jump.texture and technique - unitlevel > 2
Creating planet Cephid_17 B with texture stars/red_star.texture and technique - unitlevel > 2
Creating planet Wiley with texture planets/molten.texture and technique - unitlevel > 2
Compilation of technique fireglass successful
Creating planet Broadway with texture sol/ganymede.texture|planets/rock.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Cephid_17
Next To: Crucible/17-ar
Next To: Crucible/Stirling
Next To: Crucible/Cardell
Next To: Crucible/Enyo
Next To: Crucible/Everett
Next To: Crucible/Oldziey
Loading active missions True
Special/Empty IS NOW AT Crucible/Cephid_17
Special
Showing splash screen!
Launching bases for Crucible/Cephid_17
Unit file engine00 not found
Adding news
conditioning
nonzeroing
finding nonloaded quest
quest_tutorial
finding quest
quest_tutorial
nonpfact
Processing News
Compiling python module bases/launch_music.py
Segmentation fault
I hope you can help. Thanks a lot.
Danny Grimes /Nov8tr (pronounced Innovator, )
I started the game just now with the console and here is the output. I let the game start, then launched to space. let Oswald start talking then exited the game.
danny@deepthought3linux ~ $ vegastrike
Registering codec ogg.
In path /usr/games
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /usr/share/games/vegastrike
Using /usr/share/games/vegastrike as data directory
Using .vegastrike as the home directory
Found MODDIR = /usr/share/games/vegastrike/mods
USING HOMEDIR : /home/danny/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/danny/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /usr/share/games/vegastrike
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /usr/share/games/vegastrike/units/units.csv
running import sys
print sys.path
sys.path = [r"/usr/share/games/vegastrike/modules/builtin",r"/usr/share/games/vegastrike/modules/quests",r"/usr/share/games/vegastrike/modules/missions",r"/usr/share/games/vegastrike/modules/ai",r"/usr/share/games/vegastrike/modules",r"/usr/share/games/vegastrike/bases"] + sys.path
['/usr/lib/python2.7/', '/usr/lib/python2.7/plat-x86_64-linux-gnu', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/usr/share/games/vegastrike/modules/builtin', '/usr/share/games/vegastrike/modules/quests', '/usr/share/games/vegastrike/modules/missions', '/usr/share/games/vegastrike/modules/ai', '/usr/share/games/vegastrike/modules', '/usr/share/games/vegastrike/bases', '/usr/lib/python2.7/', '/usr/lib/python2.7/plat-x86_64-linux-gnu', '/usr/lib/python2.7/lib-tk', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
axes: 3 buttons: 15 hats: 0
axes: 3 buttons: 15 hats: 0
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Compiling python module modules/dj.py
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
No such special key: keypad-enter
No such special key: keypad-minus
No such special key: keypad-plus
No such special key: keypad-divide
No such special key: keypad-multiply
No such special key: keypad-8
No such special key: keypad-2
No such special key: keypad-5
No such special key: keypad-4
No such special key: keypad-6
No such special key: pause
No such special key: keypad-3
No such special key: keypad-9
No such special key: keypad-7
No such special key: keypad-1
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
initin
Found ship named : Llama.begin
Faction not found assigning default one: privateer
Error: Cannot Open Unit Llama.begin from save file New_Game.
Creating planet JumpTo17-ar with texture jump.texture and technique - unitlevel <= 2
Creating planet Cephid_17 A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Atlantis with texture planets/ocean.texture|planets/ocean_specular.texture|planets/earth/earth_clouds.texture and technique earth - unitlevel > 2
WARNING: 0:20: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:21: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:113: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:119: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:121: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:138: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:141: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:149: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:150: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:160: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We
WARNING: 0:18: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:19: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:20: deprecated130(#55) "varing" is deprecated since GLSL1.3. We suggest usage of "in/out"
WARNING: 0:45: deprecated130(#55) "texture2DLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
WARNING: 0:103: deprecated130(#55) "textureCubeLod" is deprecated since GLSL1.3. We suggest usage of "textureLod"
WARNING: 0:133: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:134: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:145: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:146: deprecated130(#55) "texture2D" is deprecated since GLSL1.3. We suggest usage of "texture"
WARNING: 0:154: deprecated130(#55) "texture2D" is deprecated since GLSL
Compilation of technique earth successful
Creating planet Phillies with texture planets/rock.texture and technique - unitlevel > 2
Creating planet JumpToEnyo with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToCardell with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToOldziey with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToEverett with texture jump.texture and technique - unitlevel > 2
Creating planet JumpToStirling with texture jump.texture and technique - unitlevel > 2
Creating planet Cephid_17 B with texture stars/red_star.texture and technique - unitlevel > 2
Creating planet Wiley with texture planets/molten.texture and technique - unitlevel > 2
Compilation of technique fireglass successful
Creating planet Broadway with texture sol/ganymede.texture|planets/rock.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Cephid_17
Next To: Crucible/17-ar
Next To: Crucible/Stirling
Next To: Crucible/Cardell
Next To: Crucible/Enyo
Next To: Crucible/Everett
Next To: Crucible/Oldziey
Loading active missions True
Special/Empty IS NOW AT Crucible/Cephid_17
Special
Showing splash screen!
Launching bases for Crucible/Cephid_17
Unit file engine00 not found
Adding news
conditioning
nonzeroing
finding nonloaded quest
quest_tutorial
finding quest
quest_tutorial
nonpfact
Processing News
Compiling python module bases/launch_music.py
Segmentation fault
I hope you can help. Thanks a lot.
Danny Grimes /Nov8tr (pronounced Innovator, )