Old Derivative
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Old Derivative
Hi all,
I want to ask if there is a way to get the old design of the Derivative vessel back? I mean I don't want to cause offence to the designer of the new Derivative vessel,but I just personally liked flying around the Vegastrike universe in the old design.
Regards,
Steve555
I want to ask if there is a way to get the old design of the Derivative vessel back? I mean I don't want to cause offence to the designer of the new Derivative vessel,but I just personally liked flying around the Vegastrike universe in the old design.
Regards,
Steve555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
Browsing the SVN history should manage that.
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi there Klauss,
Thank you for the reply. I'm still a bit clueless on where to find the old design of the derivative. I've had a quick look at the svn history that gets displayed on the Vegastrike main page,but I couldn't really see anything.
Regards,
Steve555
Thank you for the reply. I'm still a bit clueless on where to find the old design of the derivative. I've had a quick look at the svn history that gets displayed on the Vegastrike main page,but I couldn't really see anything.
Regards,
Steve555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: Old Derivative
Hi STEVE555
try browsing this : http://vegastrike.svn.sourceforge.net/v ... egastrike/ you should be able to find all the relevant files there if you need more info just post.
Enjoy the Choice
try browsing this : http://vegastrike.svn.sourceforge.net/v ... egastrike/ you should be able to find all the relevant files there if you need more info just post.
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi there Loki1950,
Long time no see, it's good to meet you again. I've had a look through the link and I can't find the old Derivative model.
Regards,
STEVE555
Long time no see, it's good to meet you again. I've had a look through the link and I can't find the old Derivative model.
Regards,
STEVE555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
Granted, the web interface is awful.STEVE555 wrote:Hi there Loki1950,
Long time no see, it's good to meet you again. I've had a look through the link and I can't find the old Derivative model.
But you can go to the release tags, and you'll find it in the 4.x releases.
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi there Klauss,
Thank you very much for the link. I've downloaded the old derivative model and extrated it to /data/units/vessels.
The trouble is Vegastrike will refuse to load the old model:
I've renamed the new Derivative model as a .old and tried to copy what was in the new model folder to the old derivative model. I also did a fresh re-compile to make sure the code found the new addition.
I hope someone can help me.
Regards,
STEVE555
Thank you very much for the link. I've downloaded the old derivative model and extrated it to /data/units/vessels.
The trouble is Vegastrike will refuse to load the old model:
Code: Select all
[steve@mernivia data]$ ./vegastrike
Registering codec ogg.
In path /home/steve/VegaStrike/vegastrike
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /home/steve/VegaStrike/data
Using /home/steve/VegaStrike/data as data directory
Using .vegastrike as the home directory
Found MODDIR = /home/steve/VegaStrike/data/mods
USING HOMEDIR : /home/steve/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/steve/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/steve/VegaStrike/data
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /home/steve/VegaStrike/data/units/units.csv
running import sys
print sys.path
sys.path = [r"/home/steve/VegaStrike/data/modules/builtin",r"/home/steve/VegaStrike/data/modules/quests",r"/home/steve/VegaStrike/data/modules/missions",r"/home/steve/VegaStrike/data/modules/ai",r"/home/steve/VegaStrike/data/modules",r"/home/steve/VegaStrike/data/bases"] + sys.path
['/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/home/steve/VegaStrike/data/modules/builtin', '/home/steve/VegaStrike/data/modules/quests', '/home/steve/VegaStrike/data/modules/missions', '/home/steve/VegaStrike/data/modules/ai', '/home/steve/VegaStrike/data/modules', '/home/steve/VegaStrike/data/bases', '/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
0 joysticks were found.
The names of the joysticks are:
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
conditioning
nonzeroing
New selection: 0
Found ship named : Determinant.stock
Found ship named : Convolution.milspec
Found ship named : Crucible/Stirling@Base:Fighter_Barracks:4
Faction not found assigning default one: privateer
Read stardate: 0.0006:001
Creating planet Stirling A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Ernest with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Cardell with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_17-ar with texture jump.texture and technique - unitlevel > 2
Creating planet Berman with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Exile with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Bernards_star with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Maat with texture jump.texture and technique - unitlevel > 2
Creating planet Rembrandt with texture planets/gas_midget.texture and technique - unitlevel > 2
Creating planet Sikkimese with texture planets/rock1.texture and technique - unitlevel > 2
Creating planet Jump_To_Enyo with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Agea with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Cephid_17 with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Everett with texture jump.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Stirling
Next To: Crucible/Enyo
Next To: Crucible/Exile
Next To: Crucible/Cardell
Next To: Crucible/Cephid_17
Next To: Crucible/Everett
Next To: Crucible/Agea
Next To: Crucible/Maat
Next To: Redemption/Bernards_star
Next To: Crucible/17-ar
Loading active missions True
#
import mission_lib
mission_lib.SetMissionHookArgs({'ACCEPT_MESSAGE': 'Thank you. Your help makes space a safer place.', 'MISSION_TYPE': 'ATTACK', 'MISSION_ID': '0', 'MISSION_NAME': 'Patrol_6_Points_in_Azzahbtk', 'MISSION_SHORTDESC': 'Patrol/Patrol_6_Points_in_Azzahbtk', 'DESCRIPTION': 'Authorities would like a detailed scan of the Azzahbtk system. We require 6 nav locations be visited on the scanning route. The pay for this mission is 260526. Encounters with confed forces likely.'})
#F#bases/fixers/confed.spr#Talk to the Confed Officer#Thank you. Your help makes space a safer place.#
import patrol_enemies
temp=patrol_enemies.patrol_enemies(0, 6, 1000, 260526, ['Redemption/Bernards_star', 'Crucible/Stirling', 'Crucible/Enyo', 'Crucible/Pandey', 'Bribztkaber/Azzahbtk'],'',2,2,0.842165,0.000000,'confed',0)
temp=0
warning: Unknown tag: python
Special/Empty IS NOW AT Crucible/Stirling
Special
Showing splash screen!
Launching bases for Crucible/Stirling
Unit file engine00 not found
Cannot Open Mesh File Derivative.bfxm
Cannot Open Mesh File Derivative_shield.bfxm
Segmentation fault (core dumped)
[steve@mernivia data]$ ./vegastrike
Registering codec ogg.
In path /home/steve/VegaStrike/vegastrike
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
GOT SUBDIR ARG =
Found data in /home/steve/VegaStrike/data
Using /home/steve/VegaStrike/data as data directory
Using .vegastrike as the home directory
Found MODDIR = /home/steve/VegaStrike/data/mods
USING HOMEDIR : /home/steve/.vegastrike As the home directory
CONFIGFILE - Found a config file in home directory, using : /home/steve/.vegastrike/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/steve/VegaStrike/data
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv -1 /home/steve/VegaStrike/data/units/units.csv
running import sys
print sys.path
sys.path = [r"/home/steve/VegaStrike/data/modules/builtin",r"/home/steve/VegaStrike/data/modules/quests",r"/home/steve/VegaStrike/data/modules/missions",r"/home/steve/VegaStrike/data/modules/ai",r"/home/steve/VegaStrike/data/modules",r"/home/steve/VegaStrike/data/bases"] + sys.path
['/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/home/steve/VegaStrike/data/modules/builtin', '/home/steve/VegaStrike/data/modules/quests', '/home/steve/VegaStrike/data/modules/missions', '/home/steve/VegaStrike/data/modules/ai', '/home/steve/VegaStrike/data/modules', '/home/steve/VegaStrike/data/bases', '/usr/lib64/python27.zip', '/usr/lib64/python2.7/', '/usr/lib64/python2.7/plat-linux2', '/usr/lib64/python2.7/lib-tk', '/usr/lib64/python2.7/lib-old', '/usr/lib64/python2.7/lib-dynload']
Creating scene manager...
Creating template manager...
Initializing renderer...
0 joysticks were found.
The names of the joysticks are:
FactionXML:LoadXML factions.xml
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique 5_ps3.0/default successful
Compilation of technique 5_ps3.0/default_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
CreateVideoTexture could not find preintro.ogv
INFO: Missing video stream preintro.ogv
CreateVideoTexture could not find intro.ogv
INFO: Missing video stream intro.ogv
Force feedback support disabled when compiled
Loading completed, now network init
Loading active missions True
IS NOW AT Special/Empty
Launching bases for Special/Empty
Adding news
conditioning
nonzeroing
New selection: 0
Found ship named : Determinant.stock
Found ship named : Convolution.milspec
Found ship named : Crucible/Stirling@Base:Fighter_Barracks:4
Faction not found assigning default one: privateer
Read stardate: 0.0006:001
Creating planet Stirling A with texture stars/white_star.texture and technique - unitlevel <= 2
Creating planet Ernest with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Cardell with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_17-ar with texture jump.texture and technique - unitlevel > 2
Creating planet Berman with texture planets/Lava.texture and technique - unitlevel > 2
Creating planet Jump_To_Exile with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Bernards_star with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Maat with texture jump.texture and technique - unitlevel > 2
Creating planet Rembrandt with texture planets/gas_midget.texture and technique - unitlevel > 2
Creating planet Sikkimese with texture planets/rock1.texture and technique - unitlevel > 2
Creating planet Jump_To_Enyo with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Agea with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Cephid_17 with texture jump.texture and technique - unitlevel > 2
Creating planet Jump_To_Everett with texture jump.texture and technique - unitlevel > 2
using NV_CUBE_MAP
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Crucible/Stirling
Next To: Crucible/Enyo
Next To: Crucible/Exile
Next To: Crucible/Cardell
Next To: Crucible/Cephid_17
Next To: Crucible/Everett
Next To: Crucible/Agea
Next To: Crucible/Maat
Next To: Redemption/Bernards_star
Next To: Crucible/17-ar
Loading active missions True
#
import mission_lib
mission_lib.SetMissionHookArgs({'ACCEPT_MESSAGE': 'Thank you. Your help makes space a safer place.', 'MISSION_TYPE': 'ATTACK', 'MISSION_ID': '0', 'MISSION_NAME': 'Patrol_6_Points_in_Azzahbtk', 'MISSION_SHORTDESC': 'Patrol/Patrol_6_Points_in_Azzahbtk', 'DESCRIPTION': 'Authorities would like a detailed scan of the Azzahbtk system. We require 6 nav locations be visited on the scanning route. The pay for this mission is 260526. Encounters with confed forces likely.'})
#F#bases/fixers/confed.spr#Talk to the Confed Officer#Thank you. Your help makes space a safer place.#
import patrol_enemies
temp=patrol_enemies.patrol_enemies(0, 6, 1000, 260526, ['Redemption/Bernards_star', 'Crucible/Stirling', 'Crucible/Enyo', 'Crucible/Pandey', 'Bribztkaber/Azzahbtk'],'',2,2,0.842165,0.000000,'confed',0)
temp=0
warning: Unknown tag: python
Special/Empty IS NOW AT Crucible/Stirling
Special
Showing splash screen!
Launching bases for Crucible/Stirling
Unit file engine00 not found
Cannot Open Mesh File Derivative.bfxm
Cannot Open Mesh File Derivative_shield.bfxm
Segmentation fault (core dumped)
I hope someone can help me.
Regards,
STEVE555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite Venturer
- Posts: 753
- Joined: Sat Apr 15, 2006 2:40 am
- Location: chthonic safety
Re: Old Derivative
No idea, but if it have "derivative/derivative" and can't find "Derivative/Derivative", try to rename case-sensitively?STEVE555 wrote:and tried to copy what was in the new model folder to the old derivative model.
What for? It's data. I'd understand deleting contents of .vegastrike/generatedbsp cache (if any)...STEVE555 wrote:I also did a fresh re-compile to make sure the code found the new addition.
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
-
- The Shepherd
- Posts: 5841
- Joined: Fri May 13, 2005 8:37 pm
- Location: Ottawa
- Contact:
Re: Old Derivative
The only other file that should need changing is units.csv all references to the derivative would need to be changed.
Enjoy the Choice
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi all,
I've followed Loki1950's advice and edited the units.csv file to include the old derivative model.
Something has gone wrong though,when I load vegastrike, the original derivative ship doesn't appear,or the outposts and other models.
My units.csv is attached to this post.
Regards,
Steve555
I've followed Loki1950's advice and edited the units.csv file to include the old derivative model.
Something has gone wrong though,when I load vegastrike, the original derivative ship doesn't appear,or the outposts and other models.
My units.csv is attached to this post.
Regards,
Steve555
You do not have the required permissions to view the files attached to this post.
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
I really need some help if someone can. It is just driving me nuts on how to solve it.
I have attached a screenshot and the error messages that have appeared since I've attempted to edit the units.csv file.
Regards,
STEVE555
I have attached a screenshot and the error messages that have appeared since I've attempted to edit the units.csv file.
Regards,
STEVE555
You do not have the required permissions to view the files attached to this post.
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
You can't change the name (key) of the unit in units.csv. If you do, all the mission and universe scripts will error out.
You have to maintain the original key ("Derivative" with a capital D) and just change the reference to the bfxm file.
You have to maintain the original key ("Derivative" with a capital D) and just change the reference to the bfxm file.
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Ah I see Klauss,
Thank you very much for the advice. I have downloaded a fresh copy of the units.csv file,as the one I've been editing is totally messed up!
So shall I make a new entry for the old derivative model? or shal I insert a duplicate entry in between the new Derivative model?
Regards,
STEVE555
Thank you very much for the advice. I have downloaded a fresh copy of the units.csv file,as the one I've been editing is totally messed up!
So shall I make a new entry for the old derivative model? or shal I insert a duplicate entry in between the new Derivative model?
Regards,
STEVE555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
I assumed you wanted to replace the new Derivative with the old. In that case, in the entry for the "Derivative" just change the "Derivative.bfxm" to point to the old one.
If you want to add it, it would be more involved.
If you want to add it, it would be more involved.
-
- Elite Venturer
- Posts: 753
- Joined: Sat Apr 15, 2006 2:40 am
- Location: chthonic safety
Re: Old Derivative
I just unpacked into .../units/vessels/Derivetive then renamed bfxm and spr files to Derivative.bfxm and Derivative-hud.spr - and it loads correctly.
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi all,
I had done a replace of the new derivative to the old one,and renamed quite a few files to "Derivative" The trouble is, Vegastrike is getting stuck on loading watsonGLO.jpg and it comes out with these errors:
Regards,
STEVE555
I had done a replace of the new derivative to the old one,and renamed quite a few files to "Derivative" The trouble is, Vegastrike is getting stuck on loading watsonGLO.jpg and it comes out with these errors:
Code: Select all
import mission_lib
mission_lib.SetMissionHookArgs({'ACCEPT_MESSAGE': 'Thank you. Your help makes space a safer place.', 'MISSION_TYPE': 'ATTACK', 'MISSION_ID': '0', 'MISSION_NAME': 'Patrol_6_Points_in_Azzahbtk', 'MISSION_SHORTDESC': 'Patrol/Patrol_6_Points_in_Azzahbtk', 'DESCRIPTION': 'Authorities would like a detailed scan of the Azzahbtk system. We require 6 nav locations be visited on the scanning route. The pay for this mission is 260526. Encounters with confed forces likely.'})
#F#bases/fixers/confed.spr#Talk to the Confed Officer#Thank you. Your help makes space a safer place.#
import patrol_enemies
temp=patrol_enemies.patrol_enemies(0, 6, 1000, 260526, ['Redemption/Bernards_star', 'Crucible/Stirling', 'Crucible/Enyo', 'Crucible/Pandey', 'Bribztkaber/Azzahbtk'],'',2,2,0.842165,0.000000,'confed',0)
temp=0
warning: Unknown tag: python
Special/Empty IS NOW AT Crucible/Stirling
Special
Showing splash screen!
Launching bases for Crucible/Stirling
Unit file engine00 not found
Unknown element start tag 'head' detected
Unknown element start tag 'title' detected
Unknown element end tag 'title' detected
Unknown element start tag 'meta' detected
Unknown element end tag 'meta' detected
Unknown element start tag 'meta' detected
Unknown element end tag 'meta' detected
Unknown element start tag 'meta' detected
Unknown element end tag 'meta' detected
Unknown element start tag 'meta' detected
Unknown element end tag 'meta' detected
Unknown element start tag 'title' detected
Unknown element end tag 'title' detected
Unknown element start tag 'link' detected
Unknown element end tag 'link' detected
Unknown element start tag 'link' detected
Unknown element end tag 'link' detected
Unknown element start tag 'style' detected
Unknown element end tag 'style' detected
Unknown element start tag 'script' detected
Unknown element end tag 'script' detected
Unknown element start tag 'script' detected
Unknown element end tag 'script' detected
Unknown element start tag 'script' detected
Unknown element end tag 'script' detected
Unknown element end tag 'head' detected
Warning: mesh load possibly failed
STEVE555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
You accidentally messed some xml file (replaced it with an html file).
-
- Elite Venturer
- Posts: 753
- Joined: Sat Apr 15, 2006 2:40 am
- Location: chthonic safety
Re: Old Derivative
<sigh> files refer to each other. Try to check whether it works with the old one and then start with what works for me? Three renames, the first letter in uppercase. Then try to modify it further.STEVE555 wrote:Hi all,
I had done a replace of the new derivative to the old one,and renamed quite a few files to "Derivative" The trouble is, Vegastrike is getting stuck on loading watsonGLO.jpg and it comes out with these errors:
"Two Eyes Good, Eleven Eyes Better." -Michele Carter
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi all,
I want to thank everybody trying to help me out. I am almost there from everybody's advice. The old Derivative model is showing as white (screenshots will be attached).
I want to apologize for the confusion of trying to add the model instead of just replacing the new Derivative model for the old one
Regards,
STEVE555
I want to thank everybody trying to help me out. I am almost there from everybody's advice. The old Derivative model is showing as white (screenshots will be attached).
I want to apologize for the confusion of trying to add the model instead of just replacing the new Derivative model for the old one
Regards,
STEVE555
You do not have the required permissions to view the files attached to this post.
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Old Derivative
I'm guessing it cannot find the texture files. Why, I cannot guess.
-
- Hunter
- Posts: 83
- Joined: Wed Jul 11, 2007 2:21 am
Re: Old Derivative
Hi there Klauss Tbeholder,
I've fianlly managed to get the old Derivative model working now,it works great! thank you again for all your help.
Regards,
STEVE555
I've fianlly managed to get the old Derivative model working now,it works great! thank you again for all your help.
Regards,
STEVE555
My Box:
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek
Motherboard: Asus Sabertooth 990FX
Processor:AMD Athlon(tm) II X3 460 Processor
RAM:4 Gb
Graphics Card:ASUS GTX 560 DirectCU 1Gb RAM
Hardrive:Seagate Barracuda ST31000524AS 1TB 7200 RPM 32MB Cache SATA 6.0Gb/s 3.5"
Soundcard:Realtek