Newbie trying Vegastrike on Fedora 10

Just downloaded Vega Strike and need help? Have a question but don't know where to start? Ask here.
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Azmael
Atmospheric Pilot
Atmospheric Pilot
Posts: 1
Joined: Fri Apr 30, 2010 8:13 pm

Newbie trying Vegastrike on Fedora 10

Post by Azmael »

Only been using Linux/Fedora a wk or so, always used WinXP. So this is second attempt at installing anything.
I've got as far as getting through most of the installation procedure. Done vsinstall, vssetup & now trying vegastrike itself!

But it doesn't work-out well.

I get the following output:

In path /home/Azmael/Download/Vegas
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.

GOT SUBDIR ARG =
Found data in /home/Azmael/Download/Vegas
Using /home/Azmael/Download/Vegas as data directory
Using .vegastrike-0.5.0 as the home directory
Found MODDIR = /home/Azmael/Download/Vegas/mods
USING HOMEDIR : /root/.vegastrike-0.5.0 As the home directory
CONFIGFILE - No config found in home : /root/.vegastrike-0.5.0/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : /home/Azmael/Download/Vegas/vegastrike.config
DATADIR - No datadir specified in config file, using ; /home/Azmael/Download/Vegas
SIMULATION_ATOM: 0.05
MISSION_NAME is empty using : main_menu.mission
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
running import sys
print sys.path
sys.path = [r"/home/Azmael/Download/Vegas/modules/builtin",r"/home/Azmael/Download/Vegas/modules",r"/home/Azmael/Download/Vegas/bases"]
['/usr/local/lib/python24.zip', '/usr/local/lib/python2.4/', '/usr/local/lib/python2.4/plat-linux2', '/usr/local/lib/python2.4/lib-tk', '/usr/local/lib/lib-dynload']
testing VS randomrunning import sys
print sys.path
['/home/Azmael/Download/Vegas/modules/builtin', '/home/Azmael/Download/Vegas/modules', '/home/Azmael/Download/Vegas/bases']
Setting Screen to w 1024 h 768 and pitch of 4096 and 32 bpp 4 bytes per pix mode
OpenGL Extensions supported: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers GL_MESA_texture_array GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
OpenGL::GL_EXT_compiled_vertex_array unsupported
OpenGL::Accurate Fog Distance unsupported
OpenGL::Generic Texture Compression supported
OpenGL::S3TC Texture Compression unsupported
OpenGL::Multitexture supported (8 units)
OpenGL::TextureCubeMapExt supported
OpenGL::S3TC Texture Clamp-to-Edge supported
OpenGL::S3TC Texture Clamp-to-Border supported
0 joysticks were found.

The names of the joysticks are:
Warning, galaxy contains no overarching planet info
FactionXML:LoadXML factions.xml
vegastrike-32: ../src/cmd/ai/communication_xml.cpp:146: void FSM::LoadXML(const char*): Assertion `0' failed.

Help with this would b a great help. Cheers in advance.
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