hello , i have a fonts trouble under linux / voodoo3
not all fonts i can adjust the "ship" one, but the "sell, buy , weapons" menu fonts don't change and they are quite unreadable (some char look odd)
thanks for vs and for the help
fonts trouble
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- Lead Network Developer
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- Location: Palo Alto CA
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- Lead Network Developer
- Posts: 2560
- Joined: Sun Jan 12, 2003 9:13 am
- Location: Palo Alto CA
- Contact:
Hmm... That does look terrible
Well actually we don't draw the fonts. The glut library does it, so I don't know if there is and easy way to solve it without hacking at the source code.
Actually it looks like there is no antialiasing. Since this is linux, you probably have built it from source.
Could you try modifying a few things in the source file to see if it makes the text readable.
(Sorry if you already know C++, as I am assuming you don't to avoid confusion.)
In the file src/gui/glut_support.cpp (around lines 257 and 278) at aroung Try commenting out the lines saying:And make them look kind of like
Then run make at the vegastrike directory to reuild VS
See if it then looks better or worse or the same.
If it still looks bad, adding a line right before the one you commented out saying: and a line after the second thing you commented out saying:
This will make the text thicker (hopefully easier to read) and restore it to normal at the bottom.
Again you will have to run make begore you can test it.
If it still looks bad try 3 instead of 2 (even more thick)
tell me if either one of them works or doesn't work.
Well actually we don't draw the fonts. The glut library does it, so I don't know if there is and easy way to solve it without hacking at the source code.
Actually it looks like there is no antialiasing. Since this is linux, you probably have built it from source.
Could you try modifying a few things in the source file to see if it makes the text readable.
(Sorry if you already know C++, as I am assuming you don't to avoid confusion.)
In the file src/gui/glut_support.cpp (around lines 257 and 278) at aroung Try commenting out the lines saying:
Code: Select all
glEnable(GL_LINE_SMOOTH);
Code: Select all
// glEnable(GL_LINE_SMOOTH);
See if it then looks better or worse or the same.
If it still looks bad, adding a line right before the one you commented out saying:
Code: Select all
glLineWidth(2);
Code: Select all
glLineWidth(1);
Again you will have to run make begore you can test it.
If it still looks bad try 3 instead of 2 (even more thick)
tell me if either one of them works or doesn't work.
-
- Lead Network Developer
- Posts: 2560
- Joined: Sun Jan 12, 2003 9:13 am
- Location: Palo Alto CA
- Contact: