RPG Characteristics

Talk among developers, and propose and discuss general development planning/tackling/etc... feature in this forum.
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Shark
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RPG Characteristics

Post by Shark »

The game, Mount&Blade, is a great example of a first-person combat simulator with RPG characteristics. Therefore, I suggest that it might be used as a model for VS.

Here are my suggestions for some skills/stats (note that skills have one or more parent stats which determine the max-level one can attain in the skill--just like in M&B):

STATS
strength stat: can withstand more Gs or personal damage before succumbing.
intelligence stat: increases the rate at which one can improve skills, in general.
charisma stat:
agility stat:

SKILLS
weapon-accuracy skill (agility): increases the size of the hit-box surrounding a target.
hacking skill (intelligence): increases one's ability to break into docked ships or sabotage subsystems.
gambling skill (intelligence): reaps additional credits in bars.
diplomacy skill (charisma): increases influence with NPCs/factions.
leadership skill (charisma): increases influence with wingmen.
bartering skill (charisma, intelligence): increases profit margins when buying/selling.
Last edited by Shark on Sun Jul 23, 2006 9:01 pm, edited 1 time in total.
geoscope
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Post by geoscope »

Bleh!
prolog
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Post by prolog »

Personally, I like VS free from RPG or empire-building types of influences. But maybe that's just me.
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Oblivion
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Post by Oblivion »

8) i like it. But maybe just a FEW stats.
...i don't see it happening soon anyway. Too much resistance. :lol:
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Dark-Blood-Hound
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Post by Dark-Blood-Hound »

I think VegaStrike would be better without stats, then you coulden't be offensivly judged by other players like on runescape..


Eg: "My strength lvl is higher than yours, hahaha I pwn you noob!"


And RPG characteristics remind me of that daft "Eve Online" game...
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