klauss wrote:but hey, at least I don't have to worry about worms and viruses!
Amen to that.
Oh, that one again
There are no big things to worry about when you have a (real) firewall between your internet connection and your computer ... and OS/client programs that are not as easy to manipulate (knocking on wood right now).
Not to mention i'm using linux here (let the flames begin
) which is (at least last time i checked) not as vunarable as windows (default open ports under windows are a 'tiny winey bit' too many, not to mention some of the remote ports).
And a rotation (and flipping?) parameter in the spr file would also help a bit i think.
How this 'flipping' in the current HUDs actually works is beyond me (see the shields/armors). Does anybody know why the graphics are flipped?
I think, and I'm speculating out of looking at the code, that when they coded the RenderAsVSSprite() thing that draws them, they got reversed the texture coordinates but didn't realize since all textures were symmetrical at that point. Later, they must have fixed things by just invering textures (as a quick fix that would not require recompiling). That was probably done by an artist, and not a coder (a coder would prefer fixing the code). And since by now, fixing the code would break the entire dataset, nobody fixes it. And yes, a negative scaling will automatically mirror the files. About rotation, that could be done. But more interesting would be dynamic rotation: like a rotational gauge.
I don't know if i follow you.
This is an example of what is used right now:
say there is the left armor bitmap
armorl.png
Then there is the sprite file
amorl.spr
Code: Select all
cockpit/armorl.png cockpit/armorl.png
.031 .1
-.375 -.835
and the lines in the
cockpit files:
Code: Select all
...
<ArmorL file="armorl.spr" xcent="-0.825" ycent="-0.75" GaugeLeft="1"/>
<ArmorR file="armorl.spr" xcent="-0.725 " ycent="-0.75" GaugeRight="1"/>
...
where the same file is used two times .. once on the left and once on the right side.
I suspect the ArmorL and ArmorR triggers that since ther is no difference elsewhere.
So no real artist work, but the work of the HUD designer and/or coder... i think.
"rotational gauge" in combination with "animations" is making me drool
Pontiac