Orbital planet surfaces
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Orbital planet surfaces
I'm wondering if there is any great need for more planet surfaces (what you see from orbit). If so, I think I can do some really nice ones. Let me know if there are any requests and I'll see what I can put together. I think i can manage some good spheremaps like the ones included in the game folders.
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Ok, I think I've got something here that looks pretty good. here is a sample:
http://www.inficad.com/~shadowstar/VegaS/IcePlanets.zip (15mb)
The zip contains 3 textures for ice planets.
Lemme know what you think. Looks like I've filled up my webspace, so I'll have to remove that zip before I can upload anymore packages. 4096 x 2048 really eats up alot of diskspace.
http://www.inficad.com/~shadowstar/VegaS/IcePlanets.zip (15mb)
The zip contains 3 textures for ice planets.
Lemme know what you think. Looks like I've filled up my webspace, so I'll have to remove that zip before I can upload anymore packages. 4096 x 2048 really eats up alot of diskspace.
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The only surface that should be left alone is this one here, IMO.
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I'm not sure I could actually do that. I'll make a few here and there when I have time, but I've been known to completely dissapear for months on end, so don't count on me being able to do loads of pictures. I also spend alot of time with other projects (I have a few dev projects of my own as hobbies), so it'll only be an occasional thing.
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spec maps are channels in a shader which increase or decrease the reflectivity of a given pixel depending on brightness. spec maps are greyscale images therefore -
try making another version of your iceworld tex, but make all the ice a light grey, water white and cloud/land black. this will give the ice some reflectivity, water will sparkle and land will be matte
its a good idea if youre building these things in layers to keep useful elements for making spec maps.
also why not try a luma map?! add lights to your world by making another tex containing only black and city lights
try making another version of your iceworld tex, but make all the ice a light grey, water white and cloud/land black. this will give the ice some reflectivity, water will sparkle and land will be matte
its a good idea if youre building these things in layers to keep useful elements for making spec maps.
also why not try a luma map?! add lights to your world by making another tex containing only black and city lights
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I've got some new stuff for you all.
I took what you said about the different texture maps and tried some things out. This time I did a caribbean planet to try all the different things. Here it is:
http://www.inficad.com/~shadowstar/VegaS/caribe1.zip
THe textures use descriptive names so there should be no questions about which is what.
This is just enough for one planet, I didn't do 3 like before. Turns out it takes longer to do 4 textures for a planet than one...
EDIT: here's a thought: is it possible to have the engine dynamically black out parts of a citylights texture to represent the population of a planet? For instance, a small population would only have citylights in one spot, but a densely populated planet would use the full texture. Also, I'm not sure about the size of the icecaps. On the one hand, a caribbean planet is probably pretty warm and doesnt have big icecaps (accounts for the extra water), but on the other hand, smaller icecaps look funny when spheremapped... Well, I guess we won't know until we see them in play.
I took what you said about the different texture maps and tried some things out. This time I did a caribbean planet to try all the different things. Here it is:
http://www.inficad.com/~shadowstar/VegaS/caribe1.zip
THe textures use descriptive names so there should be no questions about which is what.
This is just enough for one planet, I didn't do 3 like before. Turns out it takes longer to do 4 textures for a planet than one...
EDIT: here's a thought: is it possible to have the engine dynamically black out parts of a citylights texture to represent the population of a planet? For instance, a small population would only have citylights in one spot, but a densely populated planet would use the full texture. Also, I'm not sure about the size of the icecaps. On the one hand, a caribbean planet is probably pretty warm and doesnt have big icecaps (accounts for the extra water), but on the other hand, smaller icecaps look funny when spheremapped... Well, I guess we won't know until we see them in play.
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Cool, will look at the second one shortly.
The first one looks great btw, but I have one thing to say .... your light maps are too dark
I had to adjust the brightness/contrast of the first one you sent until I got something like:
http://members.iinet.net.au/~jg/daniel/ ... _light.png
In game, it then looks like:
http://members.iinet.net.au/~jg/daniel/ ... lights.png
Feel free to readjust the master if this isn't good
Dan.a
The first one looks great btw, but I have one thing to say .... your light maps are too dark
I had to adjust the brightness/contrast of the first one you sent until I got something like:
http://members.iinet.net.au/~jg/daniel/ ... _light.png
In game, it then looks like:
http://members.iinet.net.au/~jg/daniel/ ... lights.png
Feel free to readjust the master if this isn't good
Dan.a
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That's good. I wasn't sure about the lightness since usually city lights are actually pretty dim when seen from orbit, but i also didnt have anything to compare it to, so i probably made them too dark. Anyway, whatever you need to do to it to make it look good is fine by me. Thanks for getting them in the game!
I'll see if I can make some more.
I'll see if I can make some more.
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I finished this one just a minute ago... Probably didnt get the lightness quite right on the citylights again, but at least its finished.
http://www.inficad.com/~shadowstar/VegaS/caribe3.zip
http://www.inficad.com/~shadowstar/VegaS/caribe3.zip
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ah ... you forgot the city lights in that oneShadowstar wrote:I finished this one just a minute ago... Probably didnt get the lightness quite right on the citylights again, but at least its finished.
http://www.inficad.com/~shadowstar/VegaS/caribe3.zip
Dan.a
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Depends. If the planet is going to be in the background, having all the textures on a single map isn't bad. Being in game, I don't think anyone will noticed.hurleybird wrote:Oh, and cloud maps actually should be a different texture, as opposed to stuck on with the rest.
Now for close up animation and photorealism, different story.
NASA used to have some great 4096x4096 maps of earth inculding a luma map showing all the cities, but the server crashed and I haven't been able to relocate all the maps...
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