I do know that if this task is left to me alone, it will NEVER be done. So I'm going to ask for help.
If anyone wants to help me out with converting models (which the future of Vega Trek pretty much depends on), download the zip file of a Miranda class starship and follow the below directions. Feel free to Email me, PM me, IM me, or post at any time for help at any stage of the process
http://students.washington.edu/peteyg/Miranda.zip
Step by Step Instructions
In this zip you will find OBJ and MTL pairs for 3 models of the Miranda, at varying levels of detail. There will also be 3 texture directories.
1. Convert the textures.
Each of these texture files is a TGA file, with the normal texture stored in the regular channels, and the glow texture stored in the alpha channel.
Create the glow texture by putting a layer of black under the default texture... which should just display the glowy windows and lights against black. Save this as nameglow.jpg (where name is the base texture name, not the ship name).
Get the regular texture by blacking out the Alpha channel. Save this as name.jpg
Convert any 'specular' .tgas (should be black and white normal) to namePPL.jpg
2. Convert to Xmesh!
Download the official conversion command line utility here: http://vegastrike.sourceforge.net/forum ... php?t=2406
Just follow the instructions in that main post to convert the model from OBJ to BFXM, and finally to XMESH. We do this because we can easily hand-edit the junk in the xmesh files.
We should have a bunch of xmesh files now. Replace from the top of the file to the </material> tag with this:
Code: Select all
<Mesh scale="1.000000" reverse="0" forcetexture="0" sharevert="0" polygonoffset="0.000000" texture="high/sv4.jpg" texture1="high/sv4PPL.jpg" texture2="high/sv4glow.jpg">
<Material power="0.781250" cullface="1" reflect="1" lighting="1" usenormals="0">
<Ambient Red="0" Green="0" Blue="0" Alpha="1.000000"/>
<Diffuse Red=".3" Green=".3" Blue=".3" Alpha="1.000000"/>
<Emissive Red="0.000000" Green="0.000000" Blue="0.000000" Alpha="1.000000"/>
<Specular Red="0" Green="0" Blue="0" Alpha="1.000000"/>
</Material>
That's about it!!! Don't convert them to bfxm or anything... just zip them up and email me at peteyg ATz u DOTz washington DOTx edu
And make sure you post here if you are going to take the ship, so nobody is duplicating your effort!
I've got the Sovereign, the Jem Hadar attack ship, and another ship done, and am working on a starbase. Hopefully we'll be able to burn right through the ships I've got right now!