Capship Weapons
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- Mercenary
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Re: Capship Weapons
Well, I searched master_part_list.csv, and found many capship weapons (flak/antimatter/capship missiles) and strange ships (kierkergaaurd/kafka/GTIO) that seem buyable, but I can't find them anywhere!
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Re: Capship Weapons
If I am not mistaken, you can't buy the ships you just mentioned. I guess you can only hack to get da ridew03 wrote:Well, I searched master_part_list.csv, and found many capship weapons (flak/antimatter/capship missiles) and strange ships (kierkergaaurd/kafka/GTIO) that seem buyable, but I can't find them anywhere!
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- The Shepherd
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Re: Capship Weapons
If they are in the master_part_list.csv they are buyable but the corresponding import cargo entries are missing from base entries in units.csv in other words the job ain't finished
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Re: Capship Weapons
Oh so thats the case...? nice nice. So what ships are not buyable then? And, is there going to be a point when every ship is going to be buyable? Or not for balancing issues?loki1950 wrote:If they are in the master_part_list.csv they are buyable but the corresponding import cargo entries are missing from base entries in units.csv in other words the job ain't finished
For instance, will the Agasicles baby be buyable at some point?
My Machine: OS: Ubuntu 8.10 (intrepid) 64 bit in a 500GB Maxtor HD @ 7200 RPM, Windows Vista PsyChoses Edition 2009 32 bit in a 500GB Samsung HD @ 7200 RPM CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GPU: nVidia GeForce 9400 GT @ 1024 MB RAM: 3891 MB
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- Bounty Hunter
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Re: Capship Weapons
One thing I noticed in master_parts_list.csv is, a lot of those ships are assigned to the starships/restricted category, which almost certainly means the player can't buy them. Whether some of these will eventually be moved to buyable categories, I don't know, but I'm hoping.
What I would really like to see is more capships eventually become available, and more "rare" ships that show up either just every now and then at certain types of bases (clues to such would be very cool!), or somehow as rewards for completing special missions. 'twould make things a little more interesting as one wanders from system to system, I think...
What I would really like to see is more capships eventually become available, and more "rare" ships that show up either just every now and then at certain types of bases (clues to such would be very cool!), or somehow as rewards for completing special missions. 'twould make things a little more interesting as one wanders from system to system, I think...
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Re: Capship Weapons
Thanks for the answer athomic. As you can see, my Linux partition is already messed up so I can't check master_parts_list.csv
My Machine: OS: Ubuntu 8.10 (intrepid) 64 bit in a 500GB Maxtor HD @ 7200 RPM, Windows Vista PsyChoses Edition 2009 32 bit in a 500GB Samsung HD @ 7200 RPM CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GPU: nVidia GeForce 9400 GT @ 1024 MB RAM: 3891 MB
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- Mercenary
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Re: Capship Weapons
Well, I tried editing master part list and units.csv to make the kafka/GTIO/etc. buyable, and it worked, but only for ships already in the list. For example, if I change "Kafka" "Starships/restricted" to "Starships/Merchant/Light" and edit units.csv so watsons carry kafkas, the code works, and I can buy kafkas. But, if I try the same thing with a Tesla.blank by creating a new row and assigning it to "starships/andolian/light_capship", the Tesla never shows up at the watson. Can anyone tell me how to hack a tesla? Thanks in advance!
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Re: Capship Weapons
That's a good question, to which I have no reliable answer. I haven't started hacking anything. I'm a little afraid to, yet...w03 wrote:Can anyone tell me how to hack a tesla? Thanks in advance!
That said, I'm going to guess that an entry in master_parts_list.csv requires a matching one in units.csv, which I believe defines all valid units, buyable or not. The two files follow different schemas: the MPL contains just a few columns related to buying an item; the units file defines what it is, what it has, and to some degree, how it works.
Here is (part of) the MPL line for a stock Llama:
Code: Select all
"Llama.stock","starships/Merchant/Light",180000,1000,20000,"What can be said of a llama..."
Code: Select all
Llama.stock,./vessels/Llama,Llama,MANEUVOUR,Vessel,SHUTTLE,Venerable LIHW built armed light cargo shuttle,llama-hud.spr,7,,0,0,3.5,{llama.bfxm;;},,,,,,,230,230,25,500,1,1,1,1,1,1,1,1,75,75,75,75,,,,,4,0,325,100,15,FALSE,1,,300,120,1,4,50000,50000,50000,45,50,55,17000,17000,15000,4000,4000,4000,4000,125,125,FALSE,FALSE,300000000,4,180,25,2000,,,,,0,0,0,0,0,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1,1,1,1,1,1,1,1,1,0,0,,,,mult_shady_moreupgrade:1;mult_shady_morethrust:1;mult_shady_moreshields:1;mult_shady_moregunrecharge:1;mult_shady_moreshieldrecharge:1;mult_shady_moreturning:1;upgrades/Overdrive:1;upgrades/Capacitors:1;upgrades/Reactors:1;upgrades/Armor:1;upgrades/Sensors:1;upgrades/Shield_Systems:1;upgrades/Passenger_Quarters:1;upgrades/Repair_Systems:1;upgrades/ECM_Systems:1,,;;;;;;,{supernova.bmp.bfxm;0.00000e+0;0.350000;-2.09200;2;;;;;}{supernova.bmp.bfxm;1.31600;-6.00000e-3;-1.82200;2;;;;;}{supernova.bmp.bfxm;-1.32800;-6.00000e-3;-1.82200;2;;;;;},{;;10;Light Medium;1.01200;-6.80000e-2;3.40800;;;;;;;;;1;1}{;;10;Light Medium;-0.964000;-6.80000e-2;3.40800;;;;;;;;;1;1}{;;5;Light;0.380000;0.176000;1.07600;;;;;;;;;1;1}{;;5;Light;-0.336000;0.176000;1.07600;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1}{;0;48;light-missile medium-missile special-missile;0;0;0;;;;;;;;;1;1},,,,{skyscope1;upgrades/Sensors/Basic;200;1;0.01;1;1;1;;0}{capacitor01;upgrades/Capacitors/Standard;200;1;2;2;1;1;;0}{reactor01;upgrades/Reactors/Standard;200;1;1;2;1;1;;0}{add_spec_capacitor01;upgrades/SPEC_Capacitors;200;1;5;4;1;1;;0}{quadshield01;upgrades/Shield_Systems/Standard_Quad_Shields;200;1;1;4;1;1;;0},,0,360,0,,,,,,pPiI
Now, I believe, in order for this to work and let you buy the ship, you need not only an entry in the MPL, but its identifier (like Llama.stock, or Tesla.blank), must match an entry in the units file. Your entry does, so I don't think that's the problem here. Okay, that probably makes everything up to this point a waste of text, but I think I'll leave it. Who knows, maybe somebody will learn something from it...
OOPS!! Strike that. I think your entry might be wrong after all! The only two Teslas I'm finding in units.csv have all lowercase identifiers! If the line you added really starts with "Tesla.blank", try changing it to "tesla.blank". That just MIGHT do it, assuming a watson actually carries Andolian light capships. That was one of the alternative suggestions I was going to make. I was also going to suggest the system ignores *.blank ships entirely in the cargo and ship lists, but I see no reason to believe so, at this point.
The category issue is a lot more likely to throw you. According to my units.csv, the only ships a Watson does carry are various Confed models: Heavy, Light, Medium, and Milspec. I would suggest putting the Tesla into one of those categories, though I don't know if that will be enough. If the system checks the Tesla's cargo volume against the Watson's hold volume, it might not ever give you one, unless you cheat on that, too.
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- The Shepherd
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Re: Capship Weapons
You also need a ship.csv file in the relevant serialized_xml save folder for each ship you own
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Re: Capship Weapons
Oh, HEY! That's good to know! I think he's probably going to buy the ship, rather than try to hack it in, so he probably doesn't need this info, but that's VERY useful!loki1950 wrote:You also need a ship.csv file in the relevant serialized_xml save folder for each ship you own
Thanks for posting!
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Re: Capship Weapons
Thanks, it worked this time and the tesla is buyable now (for 750000000 credits because it's blank). I'll try this for the H496 as well.
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Re: Capship Weapons
Hey, cool! Was it the lowercase identifier, or something else?
Keep us posted on the H496, eh?
I'm curious to know, from anyone who does: What's the difference between 'blank' and 'stock' models, anyway? I'm thinking it has something to do with basic upgrades that come with the 'stock' version, whereas the 'blank' is typically bare? Is that right, or is it something else?
Keep us posted on the H496, eh?
I'm curious to know, from anyone who does: What's the difference between 'blank' and 'stock' models, anyway? I'm thinking it has something to do with basic upgrades that come with the 'stock' version, whereas the 'blank' is typically bare? Is that right, or is it something else?
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Re: Capship Weapons
That's the basics and the .blank version is used when a new flight-group is spawned with the upgrades appropriate to the role of the group.
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Re: Capship Weapons
Does that mean the system generates the new ships from the *.blank files, and then upgrades them just before deployment? That's interesting...loki1950 wrote:That's the basics and the .blank version is used when a new flight-group is spawned with the upgrades appropriate to the role of the group.
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Re: Capship Weapons
Yes thats the way it works have a look at the logs just after loading a new game some upgrades don't work so lots of messages in the logs.
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