I think this has been mentioned before, but here goes...
Over the course of the game, a player tends to pick up an entourage of hostile shuttles and cargo transports, typically Uln and Dgn Citizen. These ships cannot attack the player (other than by ramming); however, their numbers can build up to several dozen very quickly, and this slows the game down by an enormous factor. Furthermore, no attacks on Uln and Dgn Citizen ships are needed in order to generate these swarms. As the game progresses, this swarming behavior can get to the point of being game-breaking for people with older or low-end hardware.
Obnoxious swarm behavior in current SVN
-
- ISO Party Member
- Posts: 410
- Joined: Tue Jun 26, 2007 7:15 pm
-
- Bounty Hunter
- Posts: 182
- Joined: Sat Jul 21, 2007 5:14 am
- Location: Western MA
shot down
If you destroy a pirate(s) the more pirates you shoot down the longer your parade of uln hostile citizens
I don't like it but there it is I think this is coded into factions xml file
Bill
I don't like it but there it is I think this is coded into factions xml file
Bill
Machine: P4 prescott 3.2 Ghz, 2Gb ddr ram, 2 80g seagate sata drives in raiad stripe config nvidia 6600 gt oc card sidwinder pro FF2