Good ships for taking into enemy territory
-
- ISO Party Member
- Posts: 410
- Joined: Tue Jun 26, 2007 7:15 pm
-
- Explorer
- Posts: 9
- Joined: Tue Jan 10, 2006 1:58 am
-
- ISO Party Member
- Posts: 410
- Joined: Tue Jun 26, 2007 7:15 pm
-
- Explorer
- Posts: 9
- Joined: Tue Jan 10, 2006 1:58 am
Oops, I just remembered the turrets, thanks though. If you mounted heavy turrets, and put turn thrusters, heavy armor, and great shielding, she can be a force to be reckoned with. Although her greatest strength is the ability to launch fighters, and as an avid Mule jockey, I keep a few hyenas or so in the bay to launch when needed. I just usually mount some PD turrets, and switch over to one of my slave ships.Miramor wrote:The Mule has two turret mounts. Having flown against and destroyed a Mule in a light fighter, though, I'd advise you not to place too much trust in them.
(Then again, I have no idea how enemy fighter AI deals with the player having turrets.)
-
- Explorer
- Posts: 9
- Joined: Tue Jan 10, 2006 1:58 am
-
- Insys Pilot
- Posts: 2
- Joined: Fri Aug 03, 2007 10:07 pm
I use the Goddard for any missions that need punch. Instead of mounting light weapons, I use the tractor capacity mod on the light mounts, and then put cripplers on them. 2 antimatter guns on the light-capships, 2 razor guns on the mediums, a tractor on one of the heavy missle mounts, autotracking on all gun mounts, and I have all the firepower I need.
The amazing thing about the waltzing bear is not how gracefully it waltzes, but that it dances at all.
-
- Explorer
- Posts: 11
- Joined: Sat Jan 19, 2008 12:45 am
I normally use a Goddard with a cloaking device and full auto tracking...oh yea I hack myself a tesla then sold the cloaking device off it and 2 of it's Lr Lasres or what ever their called I then put the cloaking on my goddard and for some reason any of my Goddards 20 mounts can take the Lr laser thing so i replaced a coulple of the friend or foe ammo with 2 of them they drain the energy pretty fast (about 4 seconds I think) but they destroy enemy ships in the blink of an eye and I still have all my torps for cap ships.
-
- Trader
- Posts: 16
- Joined: Sat Apr 25, 2009 4:45 pm
Re: Good ships for taking into enemy territory
Maybe a Yavok is a good ship.
It has'n t maneuverability but it has very heavy weapons.
It has'n t maneuverability but it has very heavy weapons.
In universe self-describing one-liner which is pretty pathetic.
-
- Mercenary
- Posts: 125
- Joined: Sat Apr 11, 2009 1:47 am
Re: Good ships for taking into enemy territory
A lone yavok (same thing as the Leonidas) is no match or a swarm of nicanders/zhuangzong that can blast off all your turrets. The enemy can then bring in cruisers like anaxidamus/shundi and vaporize your Leonidas in a flash.
-
- Merchant
- Posts: 56
- Joined: Sat Jul 18, 2009 5:35 pm
Re: Good ships for taking into enemy territory
What's good depends on what you're doing and your style of flying and fighting.
For light scout missions I like a Shizu with a pair of Razors on autotracking mounts.
For general exploration, light bounty hunting and schlepping AI cores, I like a Dostoevsky with a pair of Jackhammers and whatever missiles sound good for the job at hand.
For heavier stuff, a Pacifier with a pair each of Jackhammers, Razors and Tractors. Choice of missiles I load it with depends on what I figure I'm up against.
Probably my favourite for all around is the Dostoevsky. The Shizu is a gas because of the manueverability though, but you pretty much want to set the keybinds for it or use a second joystick to really make full use of what it can do.
How much reactor, capacitor, shield, and what "shady mechanic" mods depends a lot on how you fly. More thrust or a tighter turn radius than you can comfortably use won't do you any good even if it's technically "better specs". Don't be afraid to "waste money" by selling off and dropping back to a lower level of thrust or ditching shady mechanic mods if the ship felt better to you before you "upgraded".
I don't mess with hacking, so I can't give any advice on that. If say a Plowshare moved like a Shizu, I personally feel it wouldn't be like a cargo hauler anymore, and I like how all the ships I have handle a bit different and have different practical ranges. It's a layer of realism in the game and you learn pretty quick how heavy you can load each without them handling like a bathtub in molasses. LOL
For light scout missions I like a Shizu with a pair of Razors on autotracking mounts.
For general exploration, light bounty hunting and schlepping AI cores, I like a Dostoevsky with a pair of Jackhammers and whatever missiles sound good for the job at hand.
For heavier stuff, a Pacifier with a pair each of Jackhammers, Razors and Tractors. Choice of missiles I load it with depends on what I figure I'm up against.
Probably my favourite for all around is the Dostoevsky. The Shizu is a gas because of the manueverability though, but you pretty much want to set the keybinds for it or use a second joystick to really make full use of what it can do.
How much reactor, capacitor, shield, and what "shady mechanic" mods depends a lot on how you fly. More thrust or a tighter turn radius than you can comfortably use won't do you any good even if it's technically "better specs". Don't be afraid to "waste money" by selling off and dropping back to a lower level of thrust or ditching shady mechanic mods if the ship felt better to you before you "upgraded".
I don't mess with hacking, so I can't give any advice on that. If say a Plowshare moved like a Shizu, I personally feel it wouldn't be like a cargo hauler anymore, and I like how all the ships I have handle a bit different and have different practical ranges. It's a layer of realism in the game and you learn pretty quick how heavy you can load each without them handling like a bathtub in molasses. LOL
-
- Mercenary
- Posts: 115
- Joined: Tue Jun 10, 2008 12:52 am
Re: Good ships for taking into enemy territory
lol great line!Rattan wrote: It's a layer of realism in the game and you learn pretty quick how heavy you can load each without them handling like a bathtub in molasses. LOL
-
- Trader
- Posts: 16
- Joined: Sat Nov 06, 2010 5:56 am
Re: Good ships for taking into enemy territory
I'm new to Vegastrike (0.5.0 upon the coldest seas) and as of now, likes the firepower the Goddard. But its heavy (or the controls are really messed up, I had to edit the config file to reduce the mouse sensitivity).
The only highend ship I can see is Goddard !
Is there any similar ships which is 'buyable' (not the paltry ones like hyena, pacifier etc, they lasts only 3 secs for my guns, no need for missiles) ?
I cant find any so far !!
Can you tell me WHERE TO FIND them and some good weapon upgrades ?
BTW, Vegastrike rocks !
Edit:
I'm at war (-100) with Aera and Uln. So, is it possible to get a good enough Aera vessel ?
I have a lot credits but I just dont find anything to buy !!!!
Its the same old Dostevosky, Pacifier, Hyena, Mule, Admonisher, Gawain etc...nothing new !!
The only highend ship I can see is Goddard !
Is there any similar ships which is 'buyable' (not the paltry ones like hyena, pacifier etc, they lasts only 3 secs for my guns, no need for missiles) ?
I cant find any so far !!
Can you tell me WHERE TO FIND them and some good weapon upgrades ?
BTW, Vegastrike rocks !
Edit:
I'm at war (-100) with Aera and Uln. So, is it possible to get a good enough Aera vessel ?
I have a lot credits but I just dont find anything to buy !!!!
Its the same old Dostevosky, Pacifier, Hyena, Mule, Admonisher, Gawain etc...nothing new !!
-
- Mercenary
- Posts: 98
- Joined: Thu May 06, 2010 5:57 am
Re: Good ships for taking into enemy territory
Well, the Goddard has all that firepower because it's a heavy bomber, and all ships of that class are going to be about the same in maneuverability. The Rlaan and Aera probably have similar craft, but Rlaan is beam-only, and I don't think you'll be getting an Aera ship when you're at war with them .marX wrote:I'm new to Vegastrike (0.5.0 upon the coldest seas) and as of now, likes the firepower the Goddard. But its heavy (or the controls are really messed up, I had to edit the config file to reduce the mouse sensitivity).
The only highend ship I can see is Goddard !
Is there any similar ships which is 'buyable' (not the paltry ones like hyena, pacifier etc, they lasts only 3 secs for my guns, no need for missiles) ?
I cant find any so far !!
Can you tell me WHERE TO FIND them and some good weapon upgrades ?
BTW, Vegastrike rocks !
Edit:
I'm at war (-100) with Aera and Uln. So, is it possible to get a good enough Aera vessel ?
I have a lot credits but I just dont find anything to buy !!!!
Its the same old Dostevosky, Pacifier, Hyena, Mule, Admonisher, Gawain etc...nothing new !!
As for weapons, I like to go to fighter barracks for guns/missiles. You can get autotracking upgrades for your mounts, but I can't remember what planet type sells them.
~Gungnir
Rig: i5 2500k @ 5ghz, 2x OCZ Agility 3 120gb SSD boot drives, AMD Radeon HD 7950 @ 1100/1575 (Catalyst 12.1 Linux and 12.3 Windows), dual-boot Fedora 16 KDE and Windows 7 Prosegfault wrote:if I was actually in space I'd totally be throwing on autopilot and relaxing in the back during the trip, sipping space wine and listening (rlaan?) jazz.
-
- Trader
- Posts: 16
- Joined: Sat Nov 06, 2010 5:56 am
Re: Good ships for taking into enemy territory
LOL Uln and Aera have gone to war and I sided with the Aera !!
I'm ok with Aera as of now !!
So is there any ship of Aera or any other faction similar to Goddard ??
I need a (slightly) better handling ship with heavy fire power to attack the the starships and their defendants !
BTW, I have milspec Clyde (not sure its name but it had atleast 10 or so turrets )class ship but its turrets are pathetic !!
Also is it possible to down things like refineries, factories etc ?
How much torpedos ?
I'm ok with Aera as of now !!
So is there any ship of Aera or any other faction similar to Goddard ??
I need a (slightly) better handling ship with heavy fire power to attack the the starships and their defendants !
BTW, I have milspec Clyde (not sure its name but it had atleast 10 or so turrets )class ship but its turrets are pathetic !!
Also is it possible to down things like refineries, factories etc ?
How much torpedos ?
-
- Trader
- Posts: 16
- Joined: Sat Apr 25, 2009 4:45 pm
Re: Good ships for taking into enemy territory
I particularly don't like bolt weapons, because the dumbass enemy ships starts turning its engines,then flies like a sparrow and makes you wasting energy. I experienced so in some bounty-missions. They start pressing they controls, and spinning in a fuel-wasting way.
Is there a missile-ordinance human fighter?
Is there a missile-ordinance human fighter?
In universe self-describing one-liner which is pretty pathetic.
-
- Elite
- Posts: 7243
- Joined: Mon Apr 18, 2005 2:40 pm
- Location: LS87, Buenos Aires, República Argentina
Re: Good ships for taking into enemy territory
Ya... evasive maneuversertw wrote:I particularly don't like bolt weapons, because the dumbass enemy ships starts turning its engines,then flies like a sparrow and makes you wasting energy. I experienced so in some bounty-missions. They start pressing they controls, and spinning in a fuel-wasting way.
That's what they're for.
However, bolts are "more fun" than beams because they require skill - you have to wait for the right situation.