Seaxbane (was Daphne) (Finished)
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- Artisan Extraordinaire
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Seaxbane (was Daphne) (Finished)
Introducing a new ship. two days worth of work.
includes two types of turret meshes and textures.
And two LODs
The full model has ~1500 faces, the first LOD ~1000, and the third ~500 faces.
I'll leave the assignment up to you folks. I'll post the files here later after i finish uplaoding them.
includes two types of turret meshes and textures.
And two LODs
The full model has ~1500 faces, the first LOD ~1000, and the third ~500 faces.
I'll leave the assignment up to you folks. I'll post the files here later after i finish uplaoding them.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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Thanks
3ds:
http://www.mediafire.com/?0yzlm2ijt0n
Max:
http://www.mediafire.com/?cbzytt0nz5m
OBJ
http://www.mediafire.com/?3jeknndnmku
bump
http://www.mediafire.com/?ddnjuzm4mow
color
http://www.mediafire.com/?9dbgmyajljz
luma
http://www.mediafire.com/?2zct33jw3ky
spec
http://www.mediafire.com/?7tiiznzwxcw
the files.
okay here's the deal.
Please take the time to insert this ingame. I am currently busy with a lot of other things and cannot do it myself.
This model is open for use by Vega STrike and all related projects (if they want it, ) PR, WC, ST, etc.
However, i'll also be submitting this model to AFF, prolly as a civilian ship, if they want it. If you'd like to use this model for any other game, other than VS and sister projects, please ask permission first.
astepintooblivion
at
yahoo.com
3ds:
http://www.mediafire.com/?0yzlm2ijt0n
Max:
http://www.mediafire.com/?cbzytt0nz5m
OBJ
http://www.mediafire.com/?3jeknndnmku
bump
http://www.mediafire.com/?ddnjuzm4mow
color
http://www.mediafire.com/?9dbgmyajljz
luma
http://www.mediafire.com/?2zct33jw3ky
spec
http://www.mediafire.com/?7tiiznzwxcw
the files.
okay here's the deal.
Please take the time to insert this ingame. I am currently busy with a lot of other things and cannot do it myself.
This model is open for use by Vega STrike and all related projects (if they want it, ) PR, WC, ST, etc.
However, i'll also be submitting this model to AFF, prolly as a civilian ship, if they want it. If you'd like to use this model for any other game, other than VS and sister projects, please ask permission first.
astepintooblivion
at
yahoo.com
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Elite Mercenary
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Absolutely stunning.
Please make sure this is in the next release.
Please make sure this is in the next release.
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- Elite
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Absolutely stunning indeed. I'm not sure the style is too vegastrikish, though that'll be for the ministry of information to decide; but it does look rather startrekkish to me. I don't know where the vegatrek guys are these days; there was a flurry of activity in that forum 6 months or so ago and now seems dead again...
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Lovely model!
Does not look like "Privateer" or "VegaStrike" to me though -- no missiles & no forward only fixed mounts. And, while I think that any *real* ship would mount any and all guns with maximum freedom of motion, that is not the standard.
On the other hand, if those side guns were just not permitted to move, it would make a very nice light fighter in both -- 4 light guns (forward only). 1 heavy turret [180, 360] (top only).
Does not look like "Privateer" or "VegaStrike" to me though -- no missiles & no forward only fixed mounts. And, while I think that any *real* ship would mount any and all guns with maximum freedom of motion, that is not the standard.
On the other hand, if those side guns were just not permitted to move, it would make a very nice light fighter in both -- 4 light guns (forward only). 1 heavy turret [180, 360] (top only).
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whow
wundebar
is very cool ship mr oblivion (very kawai)
for drone? i llove this style for andolian drone no? is just my opinion
i hope seen the ship in multi-combat-scene
with light carrier like EDISON ship, no?
is very cool ship mr oblivion (very kawai)
for drone? i llove this style for andolian drone no? is just my opinion
i hope seen the ship in multi-combat-scene
with light carrier like EDISON ship, no?
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- Elite
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I keep coming back again and again to this thread, trying to figure out what exactly makes these models look so good. I've got some conclusions:
I think where most models fail at convincing is that, however pretty the shape of their hulls may be, they looks like cast or molded in one piece. With this model it is plain and clear that the outer shape is made of separate pieces, of like molded plastic, or white painted metal. The recesses look like they continue under those cover pieces. Which gives two beneficial impressions:
a) That the complexity shown in the few openings is representative of what goes on under the covers.
b) That the covers are there precisely to cover; --i.e.: gives the hull segments a clear justification.
There's also a stark stylistic contrast between the "inner" (recessed) areas and the covers. The inner areas are cubistic and utilitarian, while the covers try to look stylish; --almost "commercial". The style of this "packaging" skin is fairly self-consistent: Same "wine-bottle" profile of the view of the hull from above is reflected in the turrets, at a lower scaling.
The only inconsistency would be the squarish bumpmapped grooves on the outer skin; I think I'd put fewer of them, and more stylish grooves, like a scaling up of the grooves that show on the top turret, perhaps.
This is, artistically speaking, probably the best ship model that's ever been posted in this forum. There's nothing I ever found nearly as convincing as to its being "something" at all --never mind convincing in the sense of being a space ship. In fact, this model wouldn't even strike me as being any kind of space ship unless I'm told so; but it's just so convincing about being "something" that what that something is doesn't even matter anymore...
I think where most models fail at convincing is that, however pretty the shape of their hulls may be, they looks like cast or molded in one piece. With this model it is plain and clear that the outer shape is made of separate pieces, of like molded plastic, or white painted metal. The recesses look like they continue under those cover pieces. Which gives two beneficial impressions:
a) That the complexity shown in the few openings is representative of what goes on under the covers.
b) That the covers are there precisely to cover; --i.e.: gives the hull segments a clear justification.
There's also a stark stylistic contrast between the "inner" (recessed) areas and the covers. The inner areas are cubistic and utilitarian, while the covers try to look stylish; --almost "commercial". The style of this "packaging" skin is fairly self-consistent: Same "wine-bottle" profile of the view of the hull from above is reflected in the turrets, at a lower scaling.
The only inconsistency would be the squarish bumpmapped grooves on the outer skin; I think I'd put fewer of them, and more stylish grooves, like a scaling up of the grooves that show on the top turret, perhaps.
This is, artistically speaking, probably the best ship model that's ever been posted in this forum. There's nothing I ever found nearly as convincing as to its being "something" at all --never mind convincing in the sense of being a space ship. In fact, this model wouldn't even strike me as being any kind of space ship unless I'm told so; but it's just so convincing about being "something" that what that something is doesn't even matter anymore...
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This is indeed one awesome design - plus considering it was made from scratch, it is a design I could well imagine in a completely new game.
I agree with the Trek relations, if you interpret those long engine sections as warp nancelles. But also, it reminds me somehow of the Star Wars Episode I racers on Tatooine. The ship looks very agile, but also fragile. So I could think of it as a nasty drone with jump capacity. Lightly armored, but fast pulse phasor or turbo laser turrets.
I say, definetively a ship for merc issues!
I agree with the Trek relations, if you interpret those long engine sections as warp nancelles. But also, it reminds me somehow of the Star Wars Episode I racers on Tatooine. The ship looks very agile, but also fragile. So I could think of it as a nasty drone with jump capacity. Lightly armored, but fast pulse phasor or turbo laser turrets.
I say, definetively a ship for merc issues!
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Thanks everybody.
@kanga heh. it's a bit too AFF, I agree, but not AFF enough. The shape of the ship itself would make it unsuitable for use in any of the major AFF factions. As for size, it's small. An interceptor. The cockpit, is the gray armored front with the horizontal slits. It's height (bottom-top) would be something like 20 to 25 meters.
@chuck
yep. it's all in texturing. I don't like my bump map on the white hull too, heh. but i was in hurry to finish it. I planned to make the grooves follow the hull curvatures, but that would take me at least another day.
@shissui
you can make the turrets immovable if you want. The lower front projection is actually a missile launche, albeit micromissiles.
@sunfire
yep, a long way indeed. lol. been learning whatever I can these past 10 months or so. still have a long way to go tho, but i'm getting there.
to everybody else, seems like all of you agree it's not too vegastrikeish. So use it wherever it fits. I'll try to make more ships in the same style as these, so it won't look out of place in VS, if it ever gets used there. Anyway. glad you all liked it. still have a lot of modeling assignments for AFF.. hehe i'll post more ships when i finish them.
@kanga heh. it's a bit too AFF, I agree, but not AFF enough. The shape of the ship itself would make it unsuitable for use in any of the major AFF factions. As for size, it's small. An interceptor. The cockpit, is the gray armored front with the horizontal slits. It's height (bottom-top) would be something like 20 to 25 meters.
@chuck
yep. it's all in texturing. I don't like my bump map on the white hull too, heh. but i was in hurry to finish it. I planned to make the grooves follow the hull curvatures, but that would take me at least another day.
@shissui
you can make the turrets immovable if you want. The lower front projection is actually a missile launche, albeit micromissiles.
@sunfire
yep, a long way indeed. lol. been learning whatever I can these past 10 months or so. still have a long way to go tho, but i'm getting there.
to everybody else, seems like all of you agree it's not too vegastrikeish. So use it wherever it fits. I'll try to make more ships in the same style as these, so it won't look out of place in VS, if it ever gets used there. Anyway. glad you all liked it. still have a lot of modeling assignments for AFF.. hehe i'll post more ships when i finish them.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Elite
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You have to use mesher.exe, which works from .obj format. It's in the how-to's wiki; I think it's the first howto there...
http://vegastrike.sourceforge.net/wiki/HowTos
http://vegastrike.sourceforge.net/wiki/HowTos
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An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
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mac mesherShissui wrote:The "exe" tells me that it is pointless to try to run that on a Mac -- what program would *I* need to use.chuck_starchaser wrote:You have to use mesher.exe, which works from .obj format.
http://thewillofomega.googlepages.com/vegastrikedev
Dan
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That's one great looking piece of metal you got there!
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To me it looks like a ship specialized in fighting fighters. The turrets apear not to be able to turn more than 45 degrees perpendicular to the ship, so i imagine it can´t sit and let them do the job, if it were to fight big ships, fixed guns could mean more power using less space. It has small front missiles, that too tells me it is specialized in fighter hunting.
At least that is the impresion it gives me, offcourse there could be other reasons for the characteristics I mentioned. Whatever it is, it looks great! congratulations!
At least that is the impresion it gives me, offcourse there could be other reasons for the characteristics I mentioned. Whatever it is, it looks great! congratulations!