maybe i haven't explored the right systems for trade yet, but for now most of the time i have difficulties to fill my llama with the goods i want to buy.
It worries me, especially when i see the cargo space of some merchant ships.
How is it possible to fill a mule ?
I think that production of planets, mining base and such should be more than a few dozen units (in the goods produced localy of course).
Though it would be normal to have little quantities in outpost or relay.
reflexions on cargo quantities
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- Trader
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- Artisan Extraordinaire
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I believe that that problem is being addressed atm. Ship stats are being rebalanced so the cargo area being rather large might be fixed already in the development version (I personally don't know, )
If you would like to see the current dev version download the SVN version or get the zipped snapshot at http://vegastrike.sourceforge.net/forum ... php?t=6749
If you would like to see the current dev version download the SVN version or get the zipped snapshot at http://vegastrike.sourceforge.net/forum ... php?t=6749
A Step Into Oblivion
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Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Trader
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- ISO Party Member
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The current data set is being worked on and we know of these quirks. Of course you cannot fill your ship's cargo space if pretty much everything, e.g. such things as an entire factory (!), is 1 cubic meter in volume and of weight 1 ton. The current data is more like a placeholder. I have a new cargo list in the pipeline that includes some drastic changes for the number and varieties of the items. There has also been done some work to add realistic volumes and masses, which will be continued after this basic cleaning.
Besides, the quantities you can buy at the bases is not all they produce. This is just what they offer to people that drop by. The major fraction for the production is not visible to you as it goes directly to the storages and big haulers of the shipping companies.
Besides, the quantities you can buy at the bases is not all they produce. This is just what they offer to people that drop by. The major fraction for the production is not visible to you as it goes directly to the storages and big haulers of the shipping companies.
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- Star Pilot
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Is there any chance to get a peek at where the progress is right now?Zeog wrote:The current data is more like a placeholder. I have a new cargo list in the pipeline that includes some drastic changes for the number and varieties of the items. There has also been done some work to add realistic volumes and masses, which will be continued after this basic cleaning.
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- ISO Party Member
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Yes, I just committed the new cargo item list. As it is work in progress the ocean planets will now but for a limited time only sell every item, so we can do a little testing. The other planets however have not much to offer. If you check out the latest version from svn you may peek but you pretty much lose all your trade routes...
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- Merchant
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I'd be happy to update the wiki with any new categories and cargo items that you come up with. I did some of the initial work adding the cargo items in the wiki.Zeog wrote:The current data is more like a placeholder. I have a new cargo list in the pipeline that includes some drastic changes for the number and varieties of the items. There has also been done some work to add realistic volumes and masses, which will be continued after this basic cleaning.
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