FlyingAce's Shipyards

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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FlyingAce
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Post by FlyingAce »

are you talking about the panels or windows?
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Post by hurleybird »

Oh.. missread, my mistake.

The panels look pretty good now... I guess they could be a bit lighter though.
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Post by FlyingAce »

@pontiac: I dunno why it's not working
I have wings 0.98.11 and the newest version of the export plugin. I use the export plugin and nothing is written to the location I specify.
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Post by peteyg »

The panels should be a bit lighter, yeah. Not too much, though.

I rub my knees with joy at the prospect of the Akira class. Do you have your models available for download anywhere yet?!
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Post by FlyingAce »

like I said in various threads, I've been having trouble with the export plugin so none of them have weapon mounts (unless that's ok) I also need to fix the aiming for the Intrepid class
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Post by hurleybird »

one suggestion... Your windows seem to look a little big on many of your models. For the akira maybe you could make a grey line horizontally through each series of lights and split them in half.
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Post by bobdickgus »

yes the Akira class is actually a rather large ship, a heavy cruiser i believe

It also functions as a small carrier, carries quite a few fighters and shuttles.
Blah Blah Yackarty Smackarty!
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Post by pontiac »

@FlyingAce:
See here:
http://vegastrike.sourceforge.net/forum ... =6247#6247
and here:
http://vegastrike.sourceforge.net/forum ... .php?t=789

There is a sample config-data in the newest plugin-package.

Or is it the nightly that doesn't work for you?

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Post by FlyingAce »

ok, I didn't realize u had to entirely rewrite the config file for each model. however, I'm still having problems even after I rewrote the file. will it fail to export if theye are syntax errors in the config file?
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Post by pontiac »

FlyingAce wrote:ok, I didn't realize u had to entirely rewrite the config file for each model.
Sorry for the confusion.
however, I'm still having problems even after I rewrote the file.
If you have Problems with the config file just post it, i then can look into it.
The erlang-console is also very informative.

Three rules for the erlang syntax used in the config file:
*be sure you end opened bracket: [] {} ()
* list look like this (commas!):

Code: Select all

 [item1,
item2,
item3]
or

Code: Select all

[singleitem]
*the outermost {...} term ends with an.

And finally a tip: delete the coomments for better overview

will it fail to export if theye are syntax errors in the config file?
syntax errors: yes
inadequately information: yes
too much information: no

EDIT:The console will tell you about errors (scroll up).

If you have some ideas to make the sample config better pleas tell me.

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Post by FlyingAce »

config file:

Code: Select all

{unit_data,
[
 {"Intrepid"   , "unit.txt",
 [
  {"tag_m_3","weapon='PhaserBeam' size='Light Medium Heavy'"},       
  {"tag_m_4","weapon='PhaserBeam' size='Light Medium Heavy'"}, 
  {"tag_m_5","weapon=  'PhaserBeam' size='Light Medium Heavy'"},            
  {"tag_m_6","weapon=  'PhaserBeam' size='Light Medium Heavy'"},                                
  {"tag_m_7","weapon=  'PhaserBeam' size='Light Medium Heavy'"},                            
  {"tag_m_8P","weapon=  'PhotonTorpedo' size='Light Medium Heavy'"},
  {"tag_m_9P","weapon=  'PhotonTorpedo' size='Light Medium Heavy'"},
  {"tag_m_10","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_11","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_12","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_13","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_14P","weapon=  'PhotonTorpedo' size='Light Medium Heavy'"},
  {"tag_m_15","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_16","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_17P","weapon=  'PhotonTorpedo' size='Light Medium Heavy'"},               
 ]},                                                      
]}.


{mesh_data,
[
 {"front","texture='Intrepid_front.jpg' texture1='front_light.jpg' texture2='front_damage.jpg' texture3='front_glow.jpg' 

sharevertex='0' blend=''"}
 ,
 {"back","texture='Intrepid_back.jpg' texture1='back_light.jpg' texture2='back_damage.jpg' texture3='back_glow.jpg' 

sharevertex='0' blend=''"}
]}.

Erlang output:

Code: Select all

wpc_xmesh:command/3: bad return value: {'EXIT',
                                           {badarg,
                                               [{lists,
                                                    keysearch,
                                                    [unit_data,
                                                     1,
                                                     {{20,
                                                       erl_parse,
                                                       ["syntax error before: "|
...]},
                                                      "Error when trying to cons
ult CONFIG file:",
                                                      "c:/Documents and Settings
/Jaques Strap/My Documents/My Pictures/3D Ships/trek/Akira/VS/config/config.txt"
}]},
                                                {e3d_xmesh,config_get_value,2},
                                                {e3d_xmesh,export,4},
                                                {wpc_xmesh,export_1,4},
                                                {wings_file,do_export,4},
                                                {wpa,export,3},
                                                {wings_plugin,command,3},
                                                {wings,do_command_1,2},
                                                {wings,do_command,3}|
                                                more]}}
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Post by pontiac »

Code: Select all

...
  {"tag_m_15","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_16","weapon=  'PhaserBeam' size='Light Medium Heavy'"},
  {"tag_m_17P","weapon=  'PhotonTorpedo' size='Light Medium Heavy'"},             
                  that's the bad guy--------------------------------^ 
 ]},
   ^------------and another one                                                     
]}.
An easy one ;-) It's the last/only entry in the list, so you don't need them.

To check your syntax of the code you can also do this:
*Copy the whole unit_data or mesh_data thing (including he ".").
*Paste it into the erlang shell started by wings
*Hit enter (oh that's an easy one :D)
In this case you get the error message:
40: syntax error before: ']' **

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Post by FlyingAce »

muchas gracias señor.
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Post by FlyingAce »

it exports, but it doesn't have any weapon mounts
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Post by pontiac »

If all the tags are gone in the xunit file than it is a bug i fixed lately in the nightly:
http://members.chello.at/stefbuer/vegas ... xmesh.beam
Just copy it over your existing e3d_xmesh.beam - file.

A workaround is to open the model directly from your file-browser and the export.
The bug has something to do with absolute/relative paths. :roll:


HTH

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Post by FlyingAce »

peregrine class fighter
Image

used by federation and maquis
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Post by peteyg »

rawkin.

There Peregrine is going to be essential for the final Vega Trek game... need to have a heavy yet affordable combat ship that's fairly available.

Plus this will look way cool seeing a flight of Federation fighters taking on an enemy capital ship of some kind.
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Post by FlyingAce »

about the missions- will there be breifings or something telling the player what is happenning? it might be nice to set a breifing screen that the player can read even if it's just a modified splash screen that doesn't go away until u hit a button.
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Post by peteyg »

I don't think that there will be any more mission-briefing features in Vega Trek than is in regular Vega Strike.

I would envision missions starting off with you in your ship... and then recieving a communication message from Starfleet Command or whoever, telling you to go to the X system, and take care of the situation (possibly with a bit of exposition).

Or it can just be a disembodied mysterious entity giving you instructions, like the being that tells you to "fly into the blue balls" or whatever when you start a new Vega Striek game. : )
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Post by FlyingAce »

or instead of having the blue balls you could have the entire system be surrounded by a jump node (if there is only one place u need to go)
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Post by peteyg »

That is a possibility, I suppose. But for missions, I don't see the harm in making the player actually fly to a warp point. A custom one could be made, if the destination is more than a system or two away.

Have I documented what is going on in terms of interstellar travel in Vega Trek yet?
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Post by FlyingAce »

nope
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Post by FlyingAce »

a romulan scoutship. Image
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Post by FlyingAce »

any suggestions for this carrier?
Image
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Post by hurleybird »

cant really tell until its textured... but the head seems to look out of place a little. Maybe if it were only curved on the top and flat on the bottom?
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