The link said to post comments and suggestions in this thread, so here goes
(A) Input issues.
1. Some keys don't work. E.g. ins/del roll on the keypad. The '/' and '*' keys work, but those are above the keypad, akward to reach (I'm a keyboard flier).
2. 'o' doesn't work. According to the manual, it's supposed to display mission objectives. It's defined there in vegastrike.config (had to dig around), but pressing 'o' does nothing. So if the mission objective text gets scrolled off, there's no way to re-display them. Consequently, this means you have no clue what you're supposed to do next.
(B) Cockpit display issues while flying. Refer pdf manual page 45.
3. Mission objective display (item #4). I object to having the mission text displayed on-screen, the Tarsus cockpit view is cramped enough. Can't we fit them onto the HUD, or like the original game did, put them in a pop-up menu (like you're already doing with the 'M' nav menu)?
4. Mission objective text colour - I'm not sure, but isn't red = uncompletable? I thought that not yet done = green, highlighted = yellow?/bright green, done = dark green, and uncompletable/failed = red. Please correct me if that's wrong.
5. When you've got a lot of text, like taunts and replies, and use pgup/pgdown to scroll, eventually you'll make the mission objective text (item #4) disappear. This means you're screwed since the 'o' key doesn't work.
6. Apparently there are no more scroll-through-the-different-HUDs keys (formerly '[' and ']' in Privateer, if I recall correctly). Not that important, but if a specific HUD key fails to work (like 'o' for displaying mission objectives), I have no alternate way of viewing it by cycling through the different HUD views.
(C) Others
7. I suppose it's convenient to integrate the personal Nav computer with the Mission computer (indeed, with almost every shop interface, it seems), but this integrated display doesn't show which base, let alone which system, you are in. For example starting at Achillies in Troy. The Nav simply says "mining_base [merchant]". It would be more useful to know "Achillies [mining_base], Troy system".
8. Once you accept a mission from the Mission computer, it appears under "Active Missions", yes? Unfortunately, all it ever says there in the Objectives portion of the screen is "Jump to final system: Troy.: 0%". It doesn't remind me what I need to do, rescue who, defend what, or patrol where.
9. The inertial-style flight controls remind me of X-Wing as opposed to Privateer. Instead of turning in the direction you press at a constant speed then stopping when you let go, it slowly turns faster, then overshoots when you let go. This, combined with the faster game engine, reminds me more of X-Wing than Privateer.
E.g. A mere 2 pirates can kick my ass, whereas in the original Privateer straight fresh in a new game I could take on 3-4 of them per nav point for the entire 6-nav patrol and still manage to complete the mission. Even chasing one ship is a chore. I can't stay on their tails anymore, their Talons fly around my Tarsus like ballet dancers and rip me to shreds. I know the Tarsus is less maneuverable, but I don't recall them being
this agile.
Well, it certainly looks nice (although I don't care about effects), and I can get used to the shop interfaces, but the flying is a bit too fast-paced for me now plus the cumbersome controls certainly don't help. It's a shame really, I was looking forward to checking out the fleet option, launchable fighters, AI turrets, wingmen, and new random mission types.