Space-Liner
Moderators: Omega, tillias, Mod Contributor
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- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
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- Bounty Hunter
- Posts: 150
- Joined: Sun Jan 26, 2003 1:02 am
- Location: In Alabama, behind my iBook
- Contact:
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- Bounty Hunter
- Posts: 150
- Joined: Sun Jan 26, 2003 1:02 am
- Location: In Alabama, behind my iBook
- Contact:
i go and mod halo for a year, i come back and now my star-liner won't work with the new version, okay, someone is gonna have to update me
like the new features and reflective per pixel shading(which my halo won't do on my 2002 ibook) whoever did that shading algorythm did better than bungie
also i now have cinema 4d so i cna do a betture model of it, but for tha tone i was keeping it low Poly count for my comp, no longer needed heh...well same comp, just you guys made it more efficient wooo
like the new features and reflective per pixel shading(which my halo won't do on my 2002 ibook) whoever did that shading algorythm did better than bungie
also i now have cinema 4d so i cna do a betture model of it, but for tha tone i was keeping it low Poly count for my comp, no longer needed heh...well same comp, just you guys made it more efficient wooo
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- Elite
- Posts: 1832
- Joined: Sat Jan 15, 2005 10:21 pm
- Location: State of Denial
- Contact:
You might want to brush up on the wiki...
HowTo: Add Ships is a good place to start.
HowTo: Add Ships is a good place to start.
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- Bounty Hunter
- Posts: 150
- Joined: Sun Jan 26, 2003 1:02 am
- Location: In Alabama, behind my iBook
- Contact:
Clarafacaation
allow me to clarify, i mean teh new model format, the .xbfm or something, it used to be all .xmesh, and in the wiki, it still says xmesh, everything else that's in the wiki, i already know. belevie me, i looked through the wiki before posting, i'm not some lazy person
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- Elite
- Posts: 1832
- Joined: Sat Jan 15, 2005 10:21 pm
- Location: State of Denial
- Contact:
Just read my article, it will tell you most of you need to know about BFXM- at least enough to work with it. It's basically just a compiled version of the xmesh format that can support multiple xmeshes.
If you really want to see the format specification, there is one written by jackS that is in CVS somewhere.
If you really want to see the format specification, there is one written by jackS that is in CVS somewhere.