issues: ( i need the opinion of you guys on this, cause I dont think it would work if i decided it all by myself and just sent it over to spirit )
-Fixed planets or planets that have orbits?
Fixed planets could have either real suns or "real far away ones" "Real far away "suns are like the ones you see in gemini sector, real suns are like the ones you see everywhere else. Planets with orbits cant have "real far away suns" cause they need to orbit something
![Razz :P](./images/smilies/icon_razz.gif)
-In the case we want orbital planets, I will have to change -everything- in Gemini Sector. The planets and units in gemini ALL have static places. troy would be a nice example. The system would have a star at its center, and helen and the two mining bases would orbit it.
What I first wanted to do was to have both mining bases orbit Helen, you would think thats quite logical... but then cargo runs in Troy would become just boring. But there are some systems where thats the logical thing to do... what brings me to my next issue, and thats the most important one IMO.
- The systems in privateer were designed with fixed planets in mind, and they also were designed with a smaller amount of bases than the ones we can work with it now. I could change this and make all systems a bit different and a bit more believable.
Troy, as a example again. In this case, if we used more planets and units, the system would have three planets.
2 minimal planets ( like our moon.. mars, etc )
1 Agricultural planet.
Minimal planets dont have anything that can be bought. But both mining bases ( hector and achilles ) would be orbiting them... kinda like as if those bases were build on small moons.
As another option, I could just wait for the new asteroids to be done and place a very sparce asteroid field around both bases.
*BIG ISSUE: If we go for fixed planets, instead of orbital ones, the whole auto system generator thingy will have to be modified to fit the change. Because I -know- it will be a long while before we have all the systens written ( I doubt we ever will actually ) and we will be using it for a long time.
The whole point between this orbital vs fixed issue is so we have some kind of standard for systems. Right now Gemini sector looks waaaay too different from everything else.
-What should be the size of a medium planet? Think about agricultural bases.. how big should they be, really?
-Can I go for some crazy scenery? I do know that placing two gas giants, with big rings, close to each other looks reaaaaaaally cool IG. But its not really realistic.. its very unrealistic.
*Please give me some feedback... I dont want to write half of sol system and have to redo it because of some change in policy.