Zay, I just listened to Mission again, and it really rocks! If I didn't notice how good it was the first time, it was because the bass drum was annoying me so much I couldn't pay attention to the music. Did you read my post in the off-topic forum about the dream I had? I can imagine a laberinthine, indoor city and Mission playing when the game detects you're exploring it.
Anyways, to be able to appreciate the music, it took putting my bass slider almost all the way to the bottom, which is about -30 dB. With my speaker (18" Eminence Sigma 18 Pro) in a full-volume bass-reflex enclosure, I do most of my music listening with the bass slider almost all the way to the top. I *never* needed to take it down, until now with your tracks... I'd say the bass needs to come down in amplitude by a 4:1 ratio, (12dB), and the bass drum to come down by a 16:1 ratio (24dB). Minimum!
I would even try listening to it without the bass drum at all. Just the fact that it sounds so off tune and horrible and annoying.
There's another thing that can be done with bass drums, other than tuning them, and that is to muffle them. If you take the basic bass drum in a drum set, and glue a good amount of fibre glass inside the frame, and put heavy cloth over the front and back, you get a thump that is so short-lived that your ear can't distinguish the note, in so few cycles. That's what the bass drum is like if you listen to St-Germain: Their bass drum sounds not like "thump", but more like "thup"...
So, if this software gives you decay control, you can turn it to minimum time (maximum dampening). If the sound is sampled, maybe you can get a better sample, or record one off a drum-playing friend.
Note that I'm not suggesting "muffling" the bass drum in the other meaning of the word: "low-pass-filtering". In fact, and by the way, it seems to me the bass drum IS low pass filtered, in the track: It doesn't seem to have the kind of presence of the other drums or cymbals.
One more accoustic issue: The drumset have no reverb at all, and the other instruments have a lot of reverb. What's usually done is that most instruments are put into a low reverb group and one instrument may use high reverb; but if several instruments use high reverb, and one or two don't, it's as if the band is playing two blocks away, but the drummer is next to you. And the rest of drums and cymbals are a bit too loud too, maybe a 3dB adjustment would be enough.
Do please lower the master volume, and the volume in the recording section of the soundcard driver settings. The way it is recorded, the wave exceeds the range that the encoding can represent. IOW: It is recorded way too loud. Typically, recording level should be about 6 dB below clipping.
What you can do is, after recording: play the track in Winamp, then play any song you like and whose overall sound would be what you aim for, and compare the levels in the graphic, multi-band vu-meter; and then make sure you keep more or less the same levels across in time.
Musically it rocks. The only detail I'd change is the melotronish track lasting almost the entire song. You have only one short break from it in the middle of the song. There need to be at least a couple more sections without it. One rule I'd borrow from jazz is to give many an instrument a chance, but have no instrument playing for the entire duration (not even drums, unless they vary *a lot*).