Enigma is a one way trap.
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Enigma is a one way trap.
All jump points around the Enigma system are one-way only. They lead to Enigma, but when you want to go away from Enigma, any system you jump to from it, has only one jump point... back to Enigma. Pretty Enigmatic..
I guess I'm looking at buying a property there; hotel bills are getting expensive...
I guess I'm looking at buying a property there; hotel bills are getting expensive...
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I just remembered, there were a lot of one way jumps around Sol, also.
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Maybe it's because the jump destinations in "sol.system" and "enigma.system" are in lowercase (e.g. destination="sol/sirius"/> ) while those in "wcuniverse.xml" are in uppercase (e.g. <var name="jumps" value="Vega/Proxima Sol/Sirius Sol/Talos Sol/Polaris Sol/BernardsStar Sol/Hilthros Sol/AlphaCentauri Vega/Enyo"/> ).
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Been messing up with the enigma.system file, today. I tried captitalizing and didn't help. Or at least only one jump worked: The jump to Bradbury, but now I'm not sure I actually tried it before. By the way, in Bradbury, I suppose it's a autogen system, I have a factory, a refinery and a drydock. But the factory and the refinery are intertwined... fused together, joined at the heap, or whatever you call it.
Anyways, I was looking at working systems in Gemini and I found a lot of the XML closing brackets had a closing slash in front; so I started adding them in the enigma system, and when I tried it I had only a black hole to visit. Slowly getting back my planets... Anyways, the jumps do look different. If I look at New Detroit.system, for instance, here's a few jumps:
<planet name="Jump_To_Saxtogue" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="-11500" y="11000" day="240" destination="Gemini/Saxtogue" />
<planet name="Jump_To_Raxis" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="-5500" y="7500" day="240" destination="Gemini/Raxis"/>
<planet name="Jump_To_XXN-1927" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="11000" y="0" day="240" destination="Gemini/XXN-1927"/>
Whereas in Enigma:
<Planet name="Jump_To_Ktithrak_Mang" file="jump.png" ri="-1718688.875000" rj="823641.187500" rk="-1266702.875000" si="-482599.468750" sj="4075145.500000" sk="3304560.250000" radius="284.702698" x="-90815440.000000" y="144020096.000000" z="-170646224.000000" year= "4462433.500000" day="444.454987" alpha="ONE ONE" destination="Enigma/Ktithrak_Mang" >
</Planet>
<Planet name="Jump_To_Mccaffrey" file="jump.png" ri="1897444.000000" rj="3085386.500000" rk="272116.343750" si="-2612778.250000" sj="1641138.125000" sk="-389337.218750" radius="228.133682" x="-94815440.000000" y="140020096.000000" z="-170646224.000000" year= "7015442.000000" day="236.946487" alpha="ONE ONE" destination="Enigma/McCaffrey" >
</Planet>
In newdet there are no </Planet> tags. Don't know xml; should <planet... .../> be equivalent to <planet... ...></planet> ?
Anyways, I was looking at working systems in Gemini and I found a lot of the XML closing brackets had a closing slash in front; so I started adding them in the enigma system, and when I tried it I had only a black hole to visit. Slowly getting back my planets... Anyways, the jumps do look different. If I look at New Detroit.system, for instance, here's a few jumps:
<planet name="Jump_To_Saxtogue" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="-11500" y="11000" day="240" destination="Gemini/Saxtogue" />
<planet name="Jump_To_Raxis" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="-5500" y="7500" day="240" destination="Gemini/Raxis"/>
<planet name="Jump_To_XXN-1927" file="jump.png" alpha="ONE ONE" radius="256" gravity="0" x="11000" y="0" day="240" destination="Gemini/XXN-1927"/>
Whereas in Enigma:
<Planet name="Jump_To_Ktithrak_Mang" file="jump.png" ri="-1718688.875000" rj="823641.187500" rk="-1266702.875000" si="-482599.468750" sj="4075145.500000" sk="3304560.250000" radius="284.702698" x="-90815440.000000" y="144020096.000000" z="-170646224.000000" year= "4462433.500000" day="444.454987" alpha="ONE ONE" destination="Enigma/Ktithrak_Mang" >
</Planet>
<Planet name="Jump_To_Mccaffrey" file="jump.png" ri="1897444.000000" rj="3085386.500000" rk="272116.343750" si="-2612778.250000" sj="1641138.125000" sk="-389337.218750" radius="228.133682" x="-94815440.000000" y="140020096.000000" z="-170646224.000000" year= "7015442.000000" day="236.946487" alpha="ONE ONE" destination="Enigma/McCaffrey" >
</Planet>
In newdet there are no </Planet> tags. Don't know xml; should <planet... .../> be equivalent to <planet... ...></planet> ?
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Update: I've got some of the jump points around Enigma working now, some are not, like Challimachus, Tesla and Ghora_Khar. But now my map is screwed up. It only shows the local system I'm in. If I try to go up to sector map, I get empty space.
Was hoping to take a mission back to Civilization (Gemini) but there were none. I took a mission somewhere else, but when I hit 'o' it told me to jump to a system there was no jump point to. Another problem in systems around this area is I get attacked by kilrathi ships that have no physical embodiments. They are like points in space, yet they can shoot me. I want to go home... Back to my Beloved Helen.
Seriously, though, frankly I don't like this business of auto-generated systems. If we go this route, we'll end up like Vegastrike, the game, which is presently an infinitely boring, endless sea of systems that are all equal, or equivalent, and all you're really doing is spending hours going through lists of system names. Lovely names, for sure, but there's nothing to be learned, nothing to be found, nothing to do except random stuff. Randomness is okay as a filler, just like ice is nice with scotch; but you don't want Antartica with your scotch. Not me anyways...
Was hoping to take a mission back to Civilization (Gemini) but there were none. I took a mission somewhere else, but when I hit 'o' it told me to jump to a system there was no jump point to. Another problem in systems around this area is I get attacked by kilrathi ships that have no physical embodiments. They are like points in space, yet they can shoot me. I want to go home... Back to my Beloved Helen.
Seriously, though, frankly I don't like this business of auto-generated systems. If we go this route, we'll end up like Vegastrike, the game, which is presently an infinitely boring, endless sea of systems that are all equal, or equivalent, and all you're really doing is spending hours going through lists of system names. Lovely names, for sure, but there's nothing to be learned, nothing to be found, nothing to do except random stuff. Randomness is okay as a filler, just like ice is nice with scotch; but you don't want Antartica with your scotch. Not me anyways...
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No, I didn't know of the existence of such animals. I'll do so tomorrow; going to sleep now; my head hit the keyboard twice already... Thanks.mat_yarrow wrote:Have you tried deleting the autogenerated systems in your "sectors" folder in your ".privateer100" directory after editing the *.system and "wcuniverse.xml" files?
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So to let you know, the /> is mandatory in XML when an opening tag does not have a closing tag. Ie, if you wrote in HTML <b></b>, it would be <b/> in XML (since empty tags are an error). Also, <br> would be <br/> (since br does not have closing tag). I don't know if those slashes were missing, but to figure out you have to look inside the structure. Ie:
<planet ...>
<bla ... > <!-- things about planet -->
</planet>
Then you surely must not append /> to <planet ..>, otherwise you would be closing planet early.
But, if it's like in the config file: <var name=blabla value=blabla>, then you do need to append the slash, to make it <var name=blabla value=blabla />
<planet ...>
<bla ... > <!-- things about planet -->
</planet>
Then you surely must not append /> to <planet ..>, otherwise you would be closing planet early.
But, if it's like in the config file: <var name=blabla value=blabla>, then you do need to append the slash, to make it <var name=blabla value=blabla />