Guest wrote:Three questions:
1) Does Vega Strike only use the Xmesh format?
2) Is there an easy way to get ships made in blender ready for entry into the vega strike engine?
3) What's the budget on a Vega Strike ship, in general. How many polys, how big a texture?
1 - we don't actually use the Xmesh format directly anymore, but it remains in use as a hand-editable interchange format. The VS engine prefers to work with our BFXM format.
2 - Export to OBJ. We have a standalone utility that will turn one or more OBJs or Xmeshes into a BFXM. OBJs can be loaded directly, but VS OBJ feature support is poor vs BFXM.
3 - Assuming you generate appropriate LOD meshes, feel free to pretty much go to town.
If you want to do some modeling of ships for the VS universe, please examine
this list of ships, select one that doesn't already have an assigned modeler or a completed model (either saying so in the description page for the ship as with the Admonisher, or denoted by "all systems green" as for the Ariston) and then let me know which one you want to work on so that I can prioritize filling in the role description and can try to provide some concept art/textual descriptions of visuals.
If you just want to use the VS engine for your own purposes, then we're still glad to offer whatever assistance we can lend you
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