babylon 5 mod WIP (BIG PICTURES)
Moderator: etheral walker
-
- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
I don't want to sound cynical and don't take this the wrong way, but those planets just don't look right.
It makes the planets look too small. There is too little variation in colours... there don't tend to be big sweeping gradients like that. You also have clouds and other gaseous mass adding their own distortions.
Take a look at Nasa's blue marble pics of earth.
I know we've got to be pragmatic and practical. I just think there's room for improvement, still.
It makes the planets look too small. There is too little variation in colours... there don't tend to be big sweeping gradients like that. You also have clouds and other gaseous mass adding their own distortions.
Take a look at Nasa's blue marble pics of earth.
I know we've got to be pragmatic and practical. I just think there's room for improvement, still.
@charlieg: Yeah, you're completly right, but it is really hard to do something that will look 'real', at least it is for me
I especially like hurleybirds work (as seen in this thread and as mentioned some posts above).
They look a lot better (more real) anything i can come up with.
Anyway, 'cloud' textures are already possible and mentioned in various threads in the forum (Sol-II, hurleybirds thread, etc...)
Pontiac
I especially like hurleybirds work (as seen in this thread and as mentioned some posts above).
They look a lot better (more real) anything i can come up with.
Anyway, 'cloud' textures are already possible and mentioned in various threads in the forum (Sol-II, hurleybirds thread, etc...)
Pontiac
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
Finally after a long long time (okok, it was just month) I can read this thread again.
WOOT, B5 inspired music ... yeah i just cant wait to hear it
Is there still demand for my crappy planet textures?
I didn't do anything in that direction since my last post so there are no new ones 'yet'. And the last ones i mad really don't look 'real'.. as mentioned before
Pontiac
WOOT, B5 inspired music ... yeah i just cant wait to hear it
Is there still demand for my crappy planet textures?
I didn't do anything in that direction since my last post so there are no new ones 'yet'. And the last ones i mad really don't look 'real'.. as mentioned before
Pontiac
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
Yes! there is still demand! I'm asking myself if I do like Peteyg, a first release with only graphics stuffs, like mehes, planets or other, or if I spend more time trying to finish my python learnig and commit some missions with my firt release. What your feeling? I hope if I post submit a firts beta soon (as a "proof on concept")I will get more help from some python and other useful gurus, as I received many mails, but it bother me to post an unfinished work. So what's your feeling?
I see dead polygons....
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
What type of planet textures do you need?etheral walker wrote:Yes! there is still demand!
I can generate some decent caribean and lava planets (as seen above ready posted). For other ones i need some time to figure out the right gradient
If it was i to decide it would mainly depend on how long the 'python-learning-phase' will last. If it a bunch of time a pre-release would be better. But then you may get feature request after feature request i betI'm asking myself if I do like Peteyg, a first release with only graphics stuffs, like mehes, planets or other, or if I spend more time trying to finish my python learnig and commit some missions with my firt release. What your feeling? I hope if I post submit a firts beta soon (as a "proof on concept")I will get more help from some python and other useful gurus, as I received many mails, but it bother me to post an unfinished work. So what's your feeling?
But since this is normally a hard thing to tell i would suggest you to make a small test-release for a decent number of vs/b5 ppl for 'alphatesting'.
For example: If the mod has a bunch of missions tell each tester to concentrate on one mission and find bugs/faults/etc...
Pontiac
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
Ok, i added some new pics in the planet directory here (big pngs):
http://vegastrike.sourceforge.net/users ... _textures/
08_04 is a complete new terrain.
Especially check out the *lv*.png and "*rp.png" ones. What do you think of them?
lv=lava
rp=red planet
All used gradients and source files for planetgenesis have been uploaded too.
Pontiac
http://vegastrike.sourceforge.net/users ... _textures/
08_04 is a complete new terrain.
Especially check out the *lv*.png and "*rp.png" ones. What do you think of them?
lv=lava
rp=red planet
All used gradients and source files for planetgenesis have been uploaded too.
Pontiac
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
I have one suggestion for the planet texutres. They look really clean, too clean, especially the lava world. Little bumps, cracks, and wastelands would make a huge difference. Just putting a huge detail texture on the entire thing might help too. Also watch out about making some colors really bright. Th lava appears to be pretty bright, it might be better as a deeper red, and the sand on the carribean textures can look overly bright as well.
Keep up the good work!
Keep up the good work!
-
- Elite
- Posts: 1454
- Joined: Sun Jan 12, 2003 6:24 pm
- Location: Far out in the uncharted backwaters of the unfashionable end of the western spiral arm of the Galaxy
- Contact:
I'm not a good artist (if at all ) when it comes to details.hurleybird wrote:I have one suggestion for the planet texutres. They look really clean, too clean, especially the lava world. Little bumps, cracks, and wastelands would make a huge difference. Just putting a huge detail texture on the entire thing might help too.
Do you have tutorials or something like that where i can see how other ppl make craters/bumps/cracks/etc?
That's a thing I'm still trying to adjust in the gradients. I just can't get it to work (right now) so that it doesn't look strangeAlso watch out about making some colors really bright. Th lava appears to be pretty bright, it might be better as a deeper red, and the sand on the carribean textures can look overly bright as well.
Thanks for your c&c
Pontiac
-
- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
Definitely, definitely, do a release now with all the graphics.etheral walker wrote:I'm asking myself if I do like Peteyg, a first release with only graphics stuffs, like mehes, planets or other, or if I spend more time trying to finish my python learnig and commit some missions with my firt release.
Call it beta1 and announce it to freshmeat and happypenguin. Then you'll get a whole lot of interest from the many B5 fans out there who'll think OMFG when they see the amount of and the quality of the work done so far. Who knows, some of them may even want to help out with your missions.
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1671
- Joined: Fri Jan 03, 2003 12:46 am
- Location: Earth, Sol system.
- Contact:
-
- Elite
- Posts: 1465
- Joined: Thu Jan 02, 2003 12:01 pm
- Location: Seattle, WA
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
No idea, but i have a suggestion for you: make some (small) splitted zip files out of you stuff and upload them (to sf).etheral walker wrote:does anybody knows some ftp servers which accept resuming transfer?
If anything goes wrong you just need to upload the rest of the files.
(Additional you can extract the files via ssh on the server)
Anybody knows if sf-ftp supports upload-resume (does any?)
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths
-
- Elite Mercenary
- Posts: 1329
- Joined: Thu Mar 27, 2003 11:51 pm
- Location: Manchester, UK
- Contact:
-
- Elite
- Posts: 1516
- Joined: Sat May 10, 2003 5:26 pm
- Location: into the depths