Deus Siddis wrote:pheonixstorm wrote:The actual sizes of some ships really need to be redone which goes back into revamping all of units.csv I think it was Dues who sent a potential patch on this.
I did; in addition to making reductions to accelerations similar to what we've talked about in this thread, it reduced the size of the larger ships and stations from immense to just huge. For example the largest structure in the game, the starfortress is 10+ kilometers in diameter and so my patch brought it down to a more reasonable 2+ kilometers. The largest ship in the game was 7.5 kilometers long and the patch brought it down to 1.3 kilometers, which is still bigger I think than that carrier in the Star Citizen videos (which is visibly quite enormous in their on-foot gameplay).
I remember. I just don't think changing scales is a solution worth pursuing. First, as you said, if you reduce both scale and acceleration, nothing changes. Second, really, huge scales are wanted. The fact that our models lack the visual detail is just an accident that is fixable by proper art.
So I'd keep the scales.
Deus Siddis wrote:As I tried to explain back then this was entirely a problem with SPEC and how SPEC is affected by gravity wells. I couldn't change this from units.csv because there was no column for it, nor could I fix this from any other text data file I could find. That is where you, the coder, would have come in because changes were needed that would require recompiling. The SPEC velocity multiplier needed to be raised by like 10 fold and the distance that the gravity well of a station or planet affects the SPEC drive needed to be reduced and maybe also the docking distance for planets increased.
So after I made everything a reasonable, smaller size and speed, changes had to be made to SPEC to keep travel times the same. The SPEC-gravity formula was compiled to work with the old balance and it must be adjusted to work with the new balance.
There's a practical consideration here not to be forgotten: when you're approaching a station or planet at full SPEC speeds, the "dampening" effect of the station/planet's gravitational well actually makes you able to stop short of colliding with it. Without it, people and autopilots frequently overshot or crashed into stations.
I think we could increase docking distance on planets, though. Unless until we have atmospheric flight to warrant the extra flying time (and ubiquitous space stations around most habitable planets to make it avoidable).