Rather than defining new vector-based icons, I'd concentrate on replacing all the icons by scalable images, so they can be skinned.breese wrote:I have a prototype where I have replaced the circular symbols (representing planets, stations, etc.) on the System map with their respective sprites (whose shown in the VDU). It helps to easily identify the different types of planets. However, I have not had much time to experiment further with this.
Ideally, you'd have a single texture with all the icons and interface bits, and a file with texture coordinates corresponding to each symbol. That way the entire nav map can be rendered in one quad list. Efficient, and moddable.