Basically, r12793 compiled on the system above with cmake and usin g system boost (1.40) generates a binary; when I run the binary from either the build directory, the vegastrike directory, the data directory or the parent directory that holds'em all, I get a blank window opening, then nothing. It just sits there forever, and I have to kill -9 it.
here is stdout:
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In path /home/user/vegastrike/svn/data
Vega Strike
See http://www.gnu.org/copyleft/gpl.html for license details.
Using .vegastrike as the home directory
Found MODDIR = /home/user/vegastrike/svn/data/mods
DATADIR - No datadir specified in config file, using ; /home/user/vegastrike/svn/data
SIMULATION_ATOM: 0.05
['/usr/lib/python2.6', '/usr/lib/python2.6/plat-linux2', '/usr/lib/python2.6/lib-tk', '/usr/lib/python2.6/lib-old', '/usr/lib/python2.6/lib-dynload', '/usr/lib/python2.6/dist-packages', '/usr/lib/python2.6/dist-packages/PIL', '/usr/lib/python2.6/dist-packages/gst-0.10', '/usr/lib/pymodules/python2.6', '/usr/lib/python2.6/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.6/gtk-2.0', '/usr/local/lib/python2.6/dist-packages']
['/home/user/vegastrike/svn/data/modules/builtin', '/home/user/vegastrike/svn/data/modules/quests', '/home/user/vegastrike/svn/data/modules/missions', '/home/user/vegastrike/svn/data/modules/ai', '/home/user/vegastrike/svn/data/modules', '/home/user/vegastrike/svn/data/bases']
0 joysticks were found.
The names of the joysticks are:
FactionXML:LoadXML factions.xml
Contents of star system:
<system name="Empty" background="backgrounds/black" nearstars="0" stars="0" starspread="0" y="0" z="0" x="0">
</system>
using NV_CUBE_MAP
refusing to bind command to joystick (joy-nr too high)
CREATING A LOCAL SHIP : dumbfire
Hi helper play 0
HereInitializing optimizer
Compilation of technique fixed successful
Compilation of technique default successful
Compilation of technique highend_simple successful
pox 119990000000.000000 -9000000.000000 -109990000000.000000
Force feedback support disabled when compiled
Loading completed, now network init
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GOT SUBDIR ARG =
Found data in /home/user/vegastrike/svn/data
Using /home/user/vegastrike/svn/data as data directory
USING HOMEDIR : /home/user/.vegastrike As the home directory
CONFIGFILE - No config found in home : /home/user/.vegastrike/vegastrike.config
CONFIGFILE - No home config file found, using datadir config file : /home/user/vegastrike/svn/data/vegastrike.config
MISSION_NAME is empty using : main_menu.mission
Attempt to call ReadFull on a bad file units.csv
running import sys
print sys.path
sys.path = [r"/home/user/vegastrike/svn/data/modules/builtin",r"/home/user/vegastrike/svn/data/modules/quests",r"/home/user/vegastrike/svn/data/modules/missions",r"/home/user/vegastrike/svn/data/modules/ai",r"/home/user/vegastrike/svn/data/modules",r"/home/user/vegastrike/svn/data/bases"]
testing VS randomrunning import sys
print sys.path
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
bt_audio_service_open: connect() failed: Connection refused (111)
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [7] defined in Vertex shader and not used in Fragment shader
WARNING: built-in varying gl_TexCoord [7] defined in Vertex shader and not used in Fragment shader
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 2000
Min (0.000000, 0.000000, 0.000000) Max(0.000000, 0.000000, 0.000000) MinLumin 1.000000, MaxLumin 1.000000Read In Star Count 0 used: 38
Loading a starsystem
Loading Star System Special/Empty
FOUND MODIFICATION = player FOR PLAYER #0
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
WARNING: built-in varying gl_TexCoord [2] defined in Vertex shader and not used in Fragment shader
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
Vertex shader was successfully compiled to run on hardware.
Fragment shader failed to compile with the following errors:
ERROR: 0:122: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:122: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: 0:229: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:229: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: 0:446: error(#71) Syntax error incorrect preprocessor directive
WARNING: 0:446: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if )
ERROR: error(#273) 3 compilation errors. No code generated
Fragment Program Error: Failed to compile highend
Compilation of technique highend failed... trying default
Cause: Error compiling program vp:"highend" fp:"highend"
Vertex shader was successfully compiled to run on hardware.
Fragment shader was successfully compiled to run on hardware.
Fragment shader(s) linked, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader
WARNING: built-in varying gl_TexCoord [1] defined in Vertex shader and not used in Fragment shader