Ah, very good.
The image is sourced from
NAEV, a project I contribute to. As per our
artwork license we make use of many VS assets.
When the project began, a substantial amount of content was imported, and much of it hasn't been touched since. In the case of the Diplomatic Center, it hasn't been changed since December 31, 2007.
We're exclusively sprite-based, the contents of the artwork repository are periodically rendered into sprite sheets. We were missing this station, however.
I used Mesher to convert the bfxm to an obj+mtl, but the translucent covering doesn't survive the conversion (or perhaps Blender just doesn't import the material properly), and it ends up being black when imported, hence why it and the innards it covers are missing.
I noticed that quite a few vessels and installations only have textures in masters, but do have bfxms in data. Any particular reason for that?