Star Wars Mod???
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Star Wars Mod???
Is anyone interested in doing a StarWars Mod for VegaStrike??? I tcould be called VegaWars. It probably wouldn't need that much tweaking from the existing VegaStrike as the StarWars movies were the inspiration for the old Wing Commander game series. The only hard part would be trying to code a DeathStar trench mission or DeathStarII fly-in mision.
One thing I miss a lot about being a Linux only user at home is not having a classic trilogy Star Wars fighter sim anymore (I have a Playstation 2 and so have access to the new Trilogy fighter games).
I figure LucasArts wouldn't be any more adamant about enforcing their copyrights to the images used than say Paramount would be about the VegaTrek mod.
I'm not much of a coder or graphics person, but I sure would sign up to beta-test.
One thing I miss a lot about being a Linux only user at home is not having a classic trilogy Star Wars fighter sim anymore (I have a Playstation 2 and so have access to the new Trilogy fighter games).
I figure LucasArts wouldn't be any more adamant about enforcing their copyrights to the images used than say Paramount would be about the VegaTrek mod.
I'm not much of a coder or graphics person, but I sure would sign up to beta-test.
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A star wars mod would be great, seeing as we already have bab5 Wc and star trek. I've been thinking about starting a star wars mod for quite some time now. If you could send me some of those low poly models that would be great, etheral walker.
My modeling skillz are quite poor, but i have always watned to improve them... such a project would really give me a great oppertunity to do so. No, promises yet, but I'm now seriously considering a star wars mod.
My modeling skillz are quite poor, but i have always watned to improve them... such a project would really give me a great oppertunity to do so. No, promises yet, but I'm now seriously considering a star wars mod.
Sweetness.
Now I have to figure out how to get this game installed on a SuSE 8.2 box. I understand it's a minor challenge.
I'll sign up for being a beta-tester...
We can save the Trench-run for last. The main thing I want is fighter to fighter combat in and amongst asteroids and capital ships. I miss chasing and blasting TIE fighters and TIE interceptors in my ol' X-wing... reminds me of bulls-eyeing wamp rats in my T-16 back home...
Now I have to figure out how to get this game installed on a SuSE 8.2 box. I understand it's a minor challenge.
I'll sign up for being a beta-tester...
We can save the Trench-run for last. The main thing I want is fighter to fighter combat in and amongst asteroids and capital ships. I miss chasing and blasting TIE fighters and TIE interceptors in my ol' X-wing... reminds me of bulls-eyeing wamp rats in my T-16 back home...
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well... now that i've thought about this some im starting to get more enthusiastic. I figure that the death star could be easy to make usingvega-strikes unused terrain support + heavy detail texturing. I'm thinking that a death star type level would be a really cool 1st mission and than have the game go from there (since the entire death-star thing at the end has been done to death. I think that mixing some hard-coded missions and story line with a privateer style open universe would be great fun.
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wel.....it *would* be easy to do....if terrain worked I believe hellcat looked at updating it...but it was going to take too much time away from improving more important areas...hurleybird wrote:I figure that the death star could be easy to make usingvega-strikes unused terrain support + heavy detail texturing.
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terrain does work... remember the old tech demo? The terrain though wasnt generated according to the texture on the planet (like many more advanced terrain generators do), nstead you had to create the mesh yourself, this would work better for the death star though...
the only problems i can see are
1. Adding turrets
2. making the 'death spot' where you have to firre in.
any ideas?
the only problems i can see are
1. Adding turrets
2. making the 'death spot' where you have to firre in.
any ideas?
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Sounds like a lot of fun - but as there are so many star wars computer games out there - therefore a bussiness for making money (jst look at star wars galaxies - you might have trouble with the copyright.
Thats said the best source books I've seen are the ones for the d20 star wars game. Maps and info all included.
on the model front
Check this link out
http://xwaupgrade.com/
go to downloads to see the models...
the models are for the old Xwing Alliance game (which is great if you haven't played it) but maybe you could get permission to use them - it would save a lot of time ansd energy - or maybe you could use some of them as a base for your own models etc.
not being a modeler I'm not sure how it all works - I just thought I'd add it to the pool for the consideration of those who are in the know.
Thats said the best source books I've seen are the ones for the d20 star wars game. Maps and info all included.
on the model front
Check this link out
http://xwaupgrade.com/
go to downloads to see the models...
the models are for the old Xwing Alliance game (which is great if you haven't played it) but maybe you could get permission to use them - it would save a lot of time ansd energy - or maybe you could use some of them as a base for your own models etc.
not being a modeler I'm not sure how it all works - I just thought I'd add it to the pool for the consideration of those who are in the know.
They were in the wrong place at the wrong time so naturally they became hero's
George Lucas – from inside the cover of the original Star Wars novel.
George Lucas – from inside the cover of the original Star Wars novel.
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Well, it seems to have no progress, right?
Wouldn't it be better to start the game with only one campaign for both multi- and singleplayer. That makes it more clear.
Maybe we use a well-known space-battle of the old trilogy. There is no intersection with the current commercial games. It is much more interesting for the common player and it would be similar to the popular tie-fighter and x-wing games. It is not to complex and would limit & focus the work. More quality than quantity.
To make such a small game or "demo" will rise the popularity and we will find a lot of new contributors.
Wouldn't it be better to start the game with only one campaign for both multi- and singleplayer. That makes it more clear.
Maybe we use a well-known space-battle of the old trilogy. There is no intersection with the current commercial games. It is much more interesting for the common player and it would be similar to the popular tie-fighter and x-wing games. It is not to complex and would limit & focus the work. More quality than quantity.
To make such a small game or "demo" will rise the popularity and we will find a lot of new contributors.
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