I've been playing around with VegaStrike for the last week, and I've been interested enough that I'd like to eventually become a contributor. I'm having problems, though, with getting the current SVN checkout compiled on my machine.
Here's the last little bit of output from the compilation attempt:
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checking for glut32 library... -lutil -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks -framework OpenGL -framework GLUT -framework CoreAudio -lobjc -L/sw/lib -L/usr/local/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -L/usr/local/lib -framework GLUT
no
checking for glut library... -lutil -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks -framework OpenGL -framework GLUT -framework CoreAudio -lobjc -L/sw/lib -L/usr/local/lib -lSDLmain -lSDL -Wl,-framework,Cocoa -L/usr/local/lib -framework GLUT
no
configure: WARNING: Glut might fail because of missing libXmu-dev and/or headers!
configure: WARNING: Glut might fail because of missing libXi-dev and/or headers!
configure: error: GLUT library not found or too old version. 3.7 (beta) or later required.
I'm running an Intel Mac, 10.5.
I've installed GLUT 3.7 with macports, but most of the other dependancies I installed with fink.
My "intel-mac-conf.sh" file looks like this:
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./configure LDFLAGS=-L/sw/lib --with-gl-libs=/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries --with-gl-inc=/System/Library/Frameworks/OpenGL.framework/Versions/A/Headers --with-glu-libs=/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries --with-glut-libs=/usr/local/lib --with-glut-inc=/usr/local/include --with-expat-libs=/sw/lib --with-expat-inc=/sw/include/ --with-png-libs=/sw/lib --with-png-inc=/sw/include/ --with-jpeg-inc=/sw/include --with-jpeg-libs=/sw/lib --with-ogg-inc=/sw/include --with-ogg-libs=/sw/lib --with-vorbis-inc=/sw/include --with-vorbis-libs=/sw/lib --with-sdl-prefix=/usr/local/ --with-sdl-exec-prefix=/usr/local/ --with-python-inc=/sw/include --with-python-libs=/sw/lib --enable-macosx-bundle $*
Thanks in advance