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Big ships and gravity wells.

Posted: Wed Dec 26, 2012 6:43 am
by omegakent
Greetings, here for asking assistance, now.
It's my first time using massive ships, this time a Mule. I bought it in Visedevas system, and equipped it. I made some local system trade runs, profitting me decently, and then I tried for a jump. Not enough energy. Well, at the time, I was not able to remember nor checked what should I buy, but it's not the problem: I switched to my agile Derivative, and traveled to Sol/Luna, looking for heavy tractor beams. With my Derivative I reached Luna, switched back to my shining Mule, bought the heavy tractor beams, and went for trade runs.
As I have some cash saved, I decided to buy almost everything in each planet. So I started with Luna, then Earth, followed Starfortress 4 (and no the others as I noticed SF have nothing for me), next Mars, Phobos, Deimos, tried for a Commerce Center near Mars but... it seems there is some interference... and after that, Vesta and finally Jupiter. Well, obviously it's hard to imagine there could be something in Jupiter, as it's a gaseous giant, but who knows: Rlaan lives in gaseous giants, so I used autopilot and went there.
Problem was that Autopilot (that little thing) dropped me at only 5200 km from the surface. Docking ready, and I docked, just to find there was nothing. And when I tried to leave, it was all the hell. I spent 1 hour to leave the planet, with an insane speed of 11 km/s. It was not that bad, if it weren't that it took me 1 hour to reach that speed with my Mule, and it will take me another hour to get to the opposite direction, as my destination is behind Jupiter.
Any suggestion, please? I'm still trying to deaccelerate.

Re: Big ships and gravity wells.

Posted: Wed Dec 26, 2012 5:18 pm
by pheonixstorm
yeah, not fun...I think there might have been a change in svn to make this a little less of an issue but i'm not sure.

Re: Big ships and gravity wells.

Posted: Wed Dec 26, 2012 9:55 pm
by omegakent
What about setting a specific value for the undocking distance from a planet? It would work as a temporary solution, may be a permanent one.

Re: Big ships and gravity wells.

Posted: Thu Dec 27, 2012 10:22 pm
by pheonixstorm
That I'm not sure about.. I haven't looked around enough to know where the docking distances are.

Re: Big ships and gravity wells.

Posted: Thu Dec 27, 2012 10:43 pm
by klauss
AFAIK, they're set as a percentage of planet radius. Maybe that scheme doesn't relate well to SPEC influence?

Re: Big ships and gravity wells.

Posted: Thu Dec 27, 2012 11:17 pm
by pheonixstorm
A fully laden cargo ship for the most part has a very difficult time escaping from a planet to enter spec.. so yeah we we need to fix or start adding in some new staions orbiting around planets, and make some planets such as gas giants undockable to avoid the escape velocity issues.

Re: Big ships and gravity wells.

Posted: Fri Dec 28, 2012 6:13 pm
by omegakent
pheonixstorm wrote:... so yeah we we need to fix or start adding in some new staions orbiting around planets...
Personally, I'm wishing VegaStrike leaves alpha and beta stages very soon, as it has been in beta for years; work should be focused first in fixing bugs, fixing in-game exploits and absurd issues, instead of adding features. Setting the undocking distance to the lowest docking distance should work for this issue.
Not needed a more complex and accurate ingame experience, but a more playable one. Accuracy code could be added in 1.01 version, and so on.