klauss wrote:Saw trailer. Good looks. It doesn't show much about game play though - I imagine there's no "game" yet. Just an engine that lets you walk and fly around.
Ha ha, that's kinda what I was thinking. I'll tell you what Open Source Vega Strike has that squadron 42 or any proprietary game will avoid because of the pure profit driven business model. Proprietary developers will not make a game without planned obsolescence in its life cycle, unless there are other methods of making money though it. Even then without open source there would be no minimum set to be competitive in the open content creation tools market.klauss wrote:I'm just lurking... checking out the competition
Looking at both videos I love the ideas and will likely recommend Squadron 42 as a fun space shooter, but as things appear now it will not be much a simulator. It looks like Newtonian physics may be ignored just like most other commercial games. I was impressed with the 'Fly By Wire' dynamic thruster control, and especially impressed with user created and own able content. The demo visuals suggested that inertia will be ignored, and I suspect that ships may even have sublight speed limits. So it may not be a simulator in the purest sense, not even when compared to VegaStrike.
There may be room for them to alter their plans since it is a crowd funded project by the fans, but the only hint of inertia was when it was said that the engines can be turned off to float freely in space like freelancer. This would suggest that there must be some kind of flight stabilizer device holding the ship onto some invisible rails so that the large engines forward motion is redirected. This notion is okay with me, as long as it can be turned off and controlled at will.
What would be a shame though would be to have so much visual realism but then ignore a fundamental part of physical realism. All rockets can move faster than their maximum exhaust speed so a speed limit is almost impossible to have a cannon explanation for. Immersion is great, but I think immersion plus authenticity would be much more interesting.