Want to announce my spacesim project (similar to vegastrike)
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- Trader
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Want to announce my spacesim project (similar to vegastrike)
Hello,
Some months ago I began to create an own spacesim game project called "Simerge". I'm aiming for a spacesim which should be somewhere a mixture between "X3 Reunion" and "EOC: Independance War 2" / "Vegastrike". Simerge (Merged space simulations) will be an economy and combat simulator like X3, but instead of sectors it implements a world configuration like I-War2 has.
And additionally I want to make it possible to land on planets. This would add much more freedom for the player.
Simerge is currently an experimental platform to develop my game engine. I've launched a project blog for it at the link:
http://simerge.wordpress.com/
Some months ago I began to create an own spacesim game project called "Simerge". I'm aiming for a spacesim which should be somewhere a mixture between "X3 Reunion" and "EOC: Independance War 2" / "Vegastrike". Simerge (Merged space simulations) will be an economy and combat simulator like X3, but instead of sectors it implements a world configuration like I-War2 has.
And additionally I want to make it possible to land on planets. This would add much more freedom for the player.
Simerge is currently an experimental platform to develop my game engine. I've launched a project blog for it at the link:
http://simerge.wordpress.com/
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- Hunter
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I would propose to ask for some advice from VS developers - you might benefit from that.
I am not a vs developer but at least I would advice:
1)Use external libraries and engines as mush as possible, of course if they fit nicely. See projects such as Ogre engine, to reduce the amount of development you would have to do.
2)Try to keep the code well documented and clean. If you will love it, it can attract more developers there.
3)When planning have 80/20 in mind. 80% of features take 20% of time. The remaining 20% take the remaining 80% of time.
4)Don't loose enthusiasm! Ever!
Regards,
Breakable
I am not a vs developer but at least I would advice:
1)Use external libraries and engines as mush as possible, of course if they fit nicely. See projects such as Ogre engine, to reduce the amount of development you would have to do.
2)Try to keep the code well documented and clean. If you will love it, it can attract more developers there.
3)When planning have 80/20 in mind. 80% of features take 20% of time. The remaining 20% take the remaining 80% of time.
4)Don't loose enthusiasm! Ever!
Regards,
Breakable
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Thanks.
This project was initially started for experimental and development purposes. On this way I'm going to create a game engine and all common parts for a future game. Also due to restrictions in my financial and time resources, I've chosen to do so.
All I hope is to get successful with simerge by finding more coworkers, a small community, contributors and so on. So after that I can begin developing a real game from the skeleton of Simerge.
Simerge itself should consist of a series of small demo releases.
This project was initially started for experimental and development purposes. On this way I'm going to create a game engine and all common parts for a future game. Also due to restrictions in my financial and time resources, I've chosen to do so.
All I hope is to get successful with simerge by finding more coworkers, a small community, contributors and so on. So after that I can begin developing a real game from the skeleton of Simerge.
Simerge itself should consist of a series of small demo releases.
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- Lead Network Developer
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Are you going to make this into a free (as in speech) open source project?
I think a lot of the developers here are already working on jobs and education, and are doing Vega Strike in their spare time already.
I wish you luck building this spacesim... it looks like it could be interesting, with built-in planetary flight.
I think a lot of the developers here are already working on jobs and education, and are doing Vega Strike in their spare time already.
I wish you luck building this spacesim... it looks like it could be interesting, with built-in planetary flight.
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- Developer
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to be honest either a) sell it or b) make it open source (or c both)
freeware is the worst of both worlds
not only do you not make money, but others can't use it to learn or make things better and thus folks will be less willing to contribute and it will grow slowly.
Plus if you make it open source with the GPL you can steal our code and art
freeware is the worst of both worlds
not only do you not make money, but others can't use it to learn or make things better and thus folks will be less willing to contribute and it will grow slowly.
Plus if you make it open source with the GPL you can steal our code and art
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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