New version of ad-astra released

Let the flames roll in...
Err... yeah, well I suppose you can talk about other stuff as well, maybe?

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vodalian
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New version of ad-astra released

Post by vodalian »

ENHANCEMENTS
More control modes
Joystick throttle
Yaw/ Roll Keys - ( Q, E or Left/ Right Arrow Keys)
Mouse scroll wheel for throttle or Yaw/ Roll control
Arcade Mode - refer to Preferences Section.
Debris Collector
Asteroid Mining
Salvageable debris scattered on spacecraft destruction
Shift Key selects nearest target
Improved Landing Pad design

BUG FIXES

Incorrect rendering of mono-rails on alien worlds.
Sporadic flashing sprites.
Fixed random crash - occurs particularly often when within asteroid fields
Incorrect distance to destination star in mission statements.

SAVE GAMES
Compatible with previous revisions - however it is recommended that the 'Jump' button is used rather then the 'Load' option.

http://www.a-astra.com
bgaskey
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Post by bgaskey »

How is it? I'm hesitant to spam more space sims on my rapidly filling HDD without some infos, but the screens on the site look nice. Maybe... 8)
vodalian
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Post by vodalian »

bgaskey wrote:How is it? I'm hesitant to spam more space sims on my rapidly filling HDD without some infos, but the screens on the site look nice. Maybe... 8)
You haven't played ad astra? It's one of the few space sims which actually allow you to descend to planets, and they do it extremely well, with procedurally generated animals, plant life, cities etc. My only gripe is the controls feel a bit 'off'. Very impressive considering it's one guy working on it.

PS: It uses very little disk space.. at least compared to 'other' space sims.. :)
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