Wasn't sure where to put this post, so here is good
I am interesting in helping out with some of the projects and such as I am realy impressed by the work done on them all ready.
I have some good knowledge in working with websites (HTML/CSS/Javascript/PHP/MySQL) and with various multimedia programs (Fireworks, Photoshop, Flash, etc) and would like to put these skills to go use if they are needed.
Cheers
Cassandros
Helping out
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- Explorer
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Cool!
Are you more of an artist or a technical person? There is distinct work for both kinds of contributors.
HowTo:Contribute covers some of the possibilities, although more for the artistic side. If you're good with image manipulation and such, you might be able to help out with spec-mapping, texturing, etc. Oh, and splash screens.
Are you more of an artist or a technical person? There is distinct work for both kinds of contributors.
HowTo:Contribute covers some of the possibilities, although more for the artistic side. If you're good with image manipulation and such, you might be able to help out with spec-mapping, texturing, etc. Oh, and splash screens.
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Hmm, after looking at the wiki i think i could proberly help with the following areas, once i know what's needed that is:
- Development of Cargo Graphics (128 x 128 graphics are easy enough to do)
- Splash screens (I am guessing that's like the pics when loading the game)
- Textures (I currently have 3ds Max installed, but dont know how to use it )
- Graphics in general (I can work with any static images)
- Development of Cargo Graphics (128 x 128 graphics are easy enough to do)
- Splash screens (I am guessing that's like the pics when loading the game)
- Textures (I currently have 3ds Max installed, but dont know how to use it )
- Graphics in general (I can work with any static images)
I'm gonna put a sign on my door - "I'm here for the beer and bitches"
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If you're interested in modelling cargo items you can start exercising your modelling muscles by helping us with the dilithium crystals in this thread
http://vegastrike.sourceforge.net/forum ... php?t=6798
We still need the right geometry.
http://vegastrike.sourceforge.net/forum ... php?t=6798
We still need the right geometry.
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