Need More Help tweaking 2 config values
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Need More Help tweaking 2 config values
Jacks and I spent all night tweaking spec--and I've spent some time today (just committed a new .exe file and new source).
We've got it down to a 3.5 minute transit time from dock port to dock port on planets....and have reduced some of the slide problems
however, the autopilot code, carefully tuned for the old values, now needs some tuneup--and if folks could help us that'd be great.
The variables that we're most interested in finding good values for a variety of bases are the ones in the
<section name="physics">
<var name="enough_warp_for_cruise" value="1000"/>
<var name="warp_perpendicular" value="80"/>
in vegastrike.config
the first one specifies how fast you need to be SPECing before you head directly for the target no matter what. This usually causes units to warp out into space right now... and orbit the sun a few times--which doesn't look cool.
The second value is how long it will go perpendicular to the surface of the planet to minimize spec values.... right now we have that set at 80...but maybe it should be lower too.... perhaps it should stay
If you folks could tweak those values a bit and post about your experience with the new faster autopilot let us know!
Please post to this thread discussions of these values and specific concrete problems you're having with this particular implementation of spec transit. (there's another thread if you want to talk about viability of spec in general http://vegastrike.sourceforge.net/forum ... php?t=9269 )
We've got it down to a 3.5 minute transit time from dock port to dock port on planets....and have reduced some of the slide problems
however, the autopilot code, carefully tuned for the old values, now needs some tuneup--and if folks could help us that'd be great.
The variables that we're most interested in finding good values for a variety of bases are the ones in the
<section name="physics">
<var name="enough_warp_for_cruise" value="1000"/>
<var name="warp_perpendicular" value="80"/>
in vegastrike.config
the first one specifies how fast you need to be SPECing before you head directly for the target no matter what. This usually causes units to warp out into space right now... and orbit the sun a few times--which doesn't look cool.
The second value is how long it will go perpendicular to the surface of the planet to minimize spec values.... right now we have that set at 80...but maybe it should be lower too.... perhaps it should stay
If you folks could tweak those values a bit and post about your experience with the new faster autopilot let us know!
Please post to this thread discussions of these values and specific concrete problems you're having with this particular implementation of spec transit. (there's another thread if you want to talk about viability of spec in general http://vegastrike.sourceforge.net/forum ... php?t=9269 )
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Please someone, ANYONE help!!! we need this for the release--yet no one seems to want to be bothered by it
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- The Shepherd
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It's kinda hard to test when you can't get to the game yet
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Dittojere19 wrote:I'll try to help as soon as i can get the svn version running
(for the moment it just seg fault when i try to start the campaign)
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I guess i just need to run it in data4.x then as i still have all my binaries back to 11065
Edit: if you want to keep all on the stuff that was downloaded for up to svn11447 make a copy of your repo and run the svn update -r 11333 in that directory it will take awhile as all the stuff is downloaded again from the main repository.
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Edit: if you want to keep all on the stuff that was downloaded for up to svn11447 make a copy of your repo and run the svn update -r 11333 in that directory it will take awhile as all the stuff is downloaded again from the main repository.
Enjoy the Choice
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current SVN should work---I just committed one a few hours ago
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@rigelan the values are in vegastrike.config so it's end game change values restart game just the nature of the beastie and yes helcatv svn11461 does load the head data set
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I set up a route to go from Cephid to Everett to Enyo to Cephid, and went around it twice, stopping the clock when the next system was loading, and finding the next system and pressing A immediately. SVN 11452.
It seems that the multiplier doesn't multiply the momentum anymore, it seems to multiply your speed in the direction the ship is facing, and this has had a major impact on these values.
I ran the route twice, and my conclusion is that changing these values within this range, and with the new SPEC multiplier makes little significant difference.
my Values:
1000/80 = 17:25
800/80 = 17:17
500/80 = 17:16
500/50 = 17:17
If you think there is a better set of values for me to test, let me know. But it seems that for my set of jumps, they consistantly took 2:50 - 3:00 minutes per jump.
I would estimate an error of plus or minus 2 seconds because of my reaction time in pressing the stopwatch.
It seems that the multiplier doesn't multiply the momentum anymore, it seems to multiply your speed in the direction the ship is facing, and this has had a major impact on these values.
I ran the route twice, and my conclusion is that changing these values within this range, and with the new SPEC multiplier makes little significant difference.
my Values:
1000/80 = 17:25
800/80 = 17:17
500/80 = 17:16
500/50 = 17:17
If you think there is a better set of values for me to test, let me know. But it seems that for my set of jumps, they consistantly took 2:50 - 3:00 minutes per jump.
I would estimate an error of plus or minus 2 seconds because of my reaction time in pressing the stopwatch.
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3 minutes from hotspot to hotspot seems reasonable--I'm happy you've been testing it in major systems
yes nowadays we changed spec to not multiply velocity but only multiply facing velocity--this makes it a ton easier to fly around...
we also made the autopilot extra smart about what it does when you're over 3 minutes into the planets atmosphere....
yes nowadays we changed spec to not multiply velocity but only multiply facing velocity--this makes it a ton easier to fly around...
we also made the autopilot extra smart about what it does when you're over 3 minutes into the planets atmosphere....
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