Ryder P. Moses wrote:JackS: Excellent. I like the new top bar, by the way.
i agree, the top bar looks good, but the news are still from 2006.
there is no point in making a new news-post now, we'll have the same problem in a few months. if no-one updates this at least every few DAYS (not weeks, not months, not years) then if it is labeled "news", everyone visiting thinks "what a pity, another dead project" an moves on without looking deeper.
not only does this loose potential players and contributors, it also hurts the people who know there is still some life left in the project.
Ryder P. Moses wrote:
Ghoulsblade: Keep in mind also that code work isn't as visible by nature as art.
i am a coder, not an artist (c++ for more than 10 years) and i totally disagree on that point.
if you are working on something for which screenshots wouldn't be sensible,
a short line like "we've started cleaning the network api, it will probably take 2 about weeks, today we fixed a little memleak in the compression function" or something like that is by an order of magnitude better than no info for several months.
it doesn't have to be a major breakthrough, just a life-sign that this project has not been abandoned.
i am not aware of any active development on VS except save-mode's STL integration. while i am not a part of the VS community, i have been observing the project for a while and reading a bit in the forums, more than you can ask of your average by-passer.
correct me if i am wrong, or better, write it somewhere where even stupid people like me will see it.
Ryder P. Moses wrote:
The code team collaborates a lot more, which calls for a better medium than a forum thread,
a forum thread might not be the best thinkable option, but it is realisable with little effort and would improve the current situation.
it doesn't even have to be started empty, look at savemode's janitorial work thread, this is very similar to a devblog.
(for the lazy :
http://vegastrike.sourceforge.net/forum ... ght=#83590 )
a wiki-page would be even better.
but waiting for a perfect solution to fall from the sky isn't a realistic option.
Ryder P. Moses wrote:
and half of a python module isn't as interesting to the general public as an untextured space airplane.
anything that says something else than "VS IS DEAD" like the main page is highly interesting right now, it doesn't need to be major breakthroughs, a simple "we're working on x" is enough.
savemode wrote that while working on the code he experienced a bug that 2 space stations orbited his ship and started shooting each other.
This sounds like it would be an excellent devblog post that could have a funny screenshot/bugshot attached.
screenshots in the devblog don't need to be pretty, they can also be funny or show very simple things as well.
Ryder P. Moses wrote:
half of a python module isn't as interesting to the general public as an untextured space airplane.
are you working on an unfinished python module ? what is it for ? what is the last part of it that you finished, what part are you currently working on, and what do you plan to do next ? do you have any diffuculties with something ? maybes someone has an idea or can help... how long do you think it will take to complete ? is the code in svn somewhere ?
EDIT : can you please tell me who is working on what ?
(there haven't been wiki edits besides mine in more than 30 days, so any info in there will be badly outdated)
i'd like to put together a little list (
http://vegastrike.sourceforge.net/wiki/ ... mentStatus ), this might be just for my personal interest, or it might be a good content for a status section on the mainpage, for an introductory devblog entry, or even for a news-post in the case that you ignore my advice about replacing the news section on the mainpage with a link to some form of dev-blog.