I just made a ship for myself, and It's got 32 missile ports on the texture (kinda like the progeny). My problem: I made 32 mounts for missils. This makes it look really cool (missiles come from actual, differant spots versus two or three odd spots), but it's a pain to reload.
so here's what I'm thinking:
-Be able to have multiple xyz locations for a single mount
-The computer would then cycle through them in order when you fire
-They would still count as one mount and could then be refilled all at once.
-This would also be really cool for bolts (repeating guns that fire back and forth.
-The units .csv could look like this:
{Swarm;900;;special-missile;[2.1,6.3,8][2.5,6.3,8];;;;;;;;;1;1}
^^ that would make a mount that would fire back and forth from two side-by-side ports.
It would be an easy way to make some really cool gun and missile effects.
what do you think?
multiple locations for single mount -for missiles
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- Explorer
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- Elite Venturer
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Re: multiple locations for single mount -for missiles
1) Mount install/load screen thing is awful and needs improvement either way.
2.a) Could be done via weapon banks feature: what if we'll support different types of linked mounts (e.g.: a quadruplicate Light gun for Medium mount, extra mounts get uninstalled with it).
2.b) Could be done via better component slot system: install a module with multiple weapon mounts or a bank, controlled and reloaded as one weapon.
2.a) Could be done via weapon banks feature: what if we'll support different types of linked mounts (e.g.: a quadruplicate Light gun for Medium mount, extra mounts get uninstalled with it).
2.b) Could be done via better component slot system: install a module with multiple weapon mounts or a bank, controlled and reloaded as one weapon.
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- The Shepherd
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Re: multiple locations for single mount -for missiles
Must you insist on answering all these old questions on the necro beat TB
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