TRACTOR BEAMS
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- Artisan Extraordinaire
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TRACTOR BEAMS
Not much to say. Except can't it be improved a bit more?
Forgot the screenshots, tho. But The Tractor Beam seems to be merely a colored transparent green square set right on the nose of the ship.
A fact very obvious if you view the ship sidewise.
So:
1. Coulde it be made more like a continuous beam, like some of the weapons?
2. Could it become a sort of untargetted beam, like Freelancer's tractor beam. Which doesn't need to be pointed at the object to draw it in. And it should originate from the cargo areas, and not from gun points.
But really, as for now, why not get rid of the big square thingies and make it truly a Tractor BEAM.
Forgot the screenshots, tho. But The Tractor Beam seems to be merely a colored transparent green square set right on the nose of the ship.
A fact very obvious if you view the ship sidewise.
So:
1. Coulde it be made more like a continuous beam, like some of the weapons?
2. Could it become a sort of untargetted beam, like Freelancer's tractor beam. Which doesn't need to be pointed at the object to draw it in. And it should originate from the cargo areas, and not from gun points.
But really, as for now, why not get rid of the big square thingies and make it truly a Tractor BEAM.
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- Elite
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You can do that with you vegastrike.config.
Add "tractor.scoop" as "false" to section "graphics".
BTW: Does it look that bad sideways? I always thought sideviews were the strong point of that implementation, whilst cockpit views were kinda lame (but improving it was far too much work, and believe it or not, it's a pretty accurate approximation of the way it would look in real life if it was a "light-emitting volume in the shape of a cone").
Add "tractor.scoop" as "false" to section "graphics".
BTW: Does it look that bad sideways? I always thought sideviews were the strong point of that implementation, whilst cockpit views were kinda lame (but improving it was far too much work, and believe it or not, it's a pretty accurate approximation of the way it would look in real life if it was a "light-emitting volume in the shape of a cone").
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- Elite
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No, mine use the dot.
Because I try to have a logical structure to help remember them and guess their function once I see their name.
tractor.xxx (all having to do with tractor beams)
tractor.scoop.xxxx (configuration details on the scooping feature)
Makes sense: once you see the names, you easily guess their function. The dot (instead of underscore), is more of an OOP thing - to me, used to OOP, underscores look ugly and don't separate concepts that clearly.
Besides, I wanted to eventually export that into the XML - like:
I dunno, it's not import, but it was an idea.
Because I try to have a logical structure to help remember them and guess their function once I see their name.
tractor.xxx (all having to do with tractor beams)
tractor.scoop.xxxx (configuration details on the scooping feature)
Makes sense: once you see the names, you easily guess their function. The dot (instead of underscore), is more of an OOP thing - to me, used to OOP, underscores look ugly and don't separate concepts that clearly.
Besides, I wanted to eventually export that into the XML - like:
Code: Select all
<struct name="tractor">
<var name="scoop" value="true" />
<struct name="scoop">
...
</struct>
</struct>
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Wow - it's not supposed to look like that.
It was supposed to look like those green cones.
It was supposed to look like those green cones.
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What does that mean? Does it crash VS?were having ordering issues
If it's just a minor problem, I think we should take the halo effect back on top. It kills the sun effect.
A Step Into Oblivion
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
Dreams of things that will never be,
Songs of thoughts only I can hear,
Leave me be to sleep forever,
To dream my dreams,
And sing my hymns,
Of things that will never be...
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- Confed Special Operative
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